Quote: "Eai melee animations for ages now. What I'm looking for is a script that when you press = x it does a melee action"
This can be done in stock now, for example,
melee start = 585,593
melee end = 594,613
melee key = 33
melee range = 75
melee damage = 150
this is my melee section of the gunspec for the G36
Quote: "player walks within = x of weapon press = x to pick up"
Also in stock now is playerdropcurrent, so the player drops their current weapon. Just add this to the pickup script in front of the playertake.
Quote: " want there to be a 2 weapon limit."
In Project Blue, you can set the number of weapon slots with setmaxweapslot=x, x being the number of slots
Quote: "I also want there to be the picture of the gun hovering over it when you pick it up"
This can be done with a simple hud, which you would have to make, or find somewhere
Quote: "It also has to work when you kill an enemy. So you can swap your gun for the enemy's gun"
This one I'm not sure about, since the weapon is automatically collect in the source, i.e. it is not running a .fpi script, but it won't collect if there is no slot open, so you might have to have a way for the player to drop their current weapon, and pick up the new one.
I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
