Quote: "I am sure you were thinking to add some background scenery as/when you progress this, but the odd star/planet/nebula would dress it up a ton. Again not a criticism, as you just hadn't got to that point yet, I am sure!"
Yes of course, also the ships are placeholders.
Quote: "Its good, but they dont fire enough.
Even if they are off target by some bit, i would be firing."
I'm using 1000 active shots at any one time, I may be able to optimise this later and have a larger threshold on when they start firing. Thanks.
Quote: "and if you want some models i will gladly help you.
Cant guarantee top notch quality though."
Thanks! I'd appreciate that. The game will need quite low poly models anyway though so quality is not the highest priority.
Quote: "Personally id love to take the role of one pilot in a big space battle."
Here's what I'm thinking:
You are in control of a salvage ship and you go on missions to salvage old wrecked ships/mine asteroids/find resources. You can pilot the main ship "The Scavenger" which is effectively a battleship, or you can pilot a scout ship (fast with little protection), a shuttle (for diplomatic missions) or a fighter or even just jump in one of the guns on the battleship. I'm thinking it may even have a third person on-foot part where you can do missions on the wrecked ships/bases/etc.
OK, so I think I can call this a WIP soon but any further ideas here are welcome!