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DarkBASIC Professional Discussion / Good looking levels in DBPro

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Melael Darkfury
22
Years of Service
User Offline
Joined: 29th Mar 2004
Location: UK
Posted: 12th Oct 2010 15:02
Been away from Darkbasic Pro for a while, just came back and ordered the "Bonanza" pack so I will see how I get on with that.

I was just after some idea's on how to improve how pretty my levels look. Previously I have created levels by importing .x based models such as houses etc. but even after placing lights the results seem a bit flat and lifeless.

Or is there some advantage to creating levels, within for example Cartshop, and then exporting the complete level as a .x file? I will have a play as soon as I can, but I just wondered what the advantages were if any?

Thanks.
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Oct 2010 15:35
I think you should go on the hunt for some shaders, parallax normal shaders, bump mapping shaders, and post effects - there's lots of examples for this stuff.

Health, Ammo, and bacon and eggs!
baxslash
Valued Member
Bronze Codemaster
19
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Oct 2010 15:41
I would/do use mapscape by Evolved (free):
http://evolved-software.com/

Lightmapped levels look very realistic. Here is my game "The Last Stand" lightmapped in mapscape:


It outputs to "dbo" format objects and all you have to do is apply a lightmap shader to the results plus there's a cool "flashlight" shader that simulates using a torch/flashlight to light up the dark corners of a lightmapped room.

The main advantage of lightmapping is it takes virtually zip to draw and can simulate multiple lights and some cool lighting techniques such as global illumination and ambient occlusion for quite realistic levels with nice soft shadows!

Give me a shout if you get stuck!

Melael Darkfury
22
Years of Service
User Offline
Joined: 29th Mar 2004
Location: UK
Posted: 12th Oct 2010 18:27
Thanks a lot, both of you. I will check both out.

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