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DarkBASIC Professional Discussion / problems with shaders

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nruser
18
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 14th Oct 2010 14:53 Edited at: 16th Oct 2010 18:40
Can I bumpmapping.fx and bumpmapping-specular.fx shaders without haveing to tweak them in tweakables section of .fx files?

Is there any good tutorials on how to make normal maps and height maps in 3ds max 8 or at least how to make height maps that work with Parallax 2.0 shader made by Ninja Matt?
nruser
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Serbia
Posted: 16th Oct 2010 18:41
bump
Green Gandalf
VIP Member
21
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 16th Oct 2010 22:21
Quote: "Can I bumpmapping.fx and bumpmapping-specular.fx shaders without haveing to tweak them in tweakables section of .fx files?"


You could have edited that too.

Anyway, the answer to your question is probably "yes". Use one of the following commands in DBPro to set the values you want:



There are plenty of examples in the Learning to write shaders sticky thread.

Quote: "Is there any good tutorials on how to make normal maps"


Search the Code Snippets and WIP boards - david w posted a demo a while back and I included some code to do it yourself in his thread.

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