Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Simple 3D Collision Maths?

Author
Message
Manga Tiger Boy
15
Years of Service
User Offline
Joined: 24th Aug 2009
Location:
Posted: 15th Oct 2010 07:59
Aaaargh!!!

For a good 8 hours I've been trying to figure out simple gravity; you see, a flat playfield isn't enough for me. I need simple maths for collisions with another object file. I don't want to use Sparky's Collisions (mainly because of all the glitches involved every time I try to use it). 3D is WAY much more difficult than 2D, but I like a challenge. But sometimes enough is enough, and here I am, asking you smartz ppls. Thanks in advance!

Manga Tiger Boy
15
Years of Service
User Offline
Joined: 24th Aug 2009
Location:
Posted: 15th Oct 2010 08:35
Wow.... Wrong forum. That's what 3 coffees in a row will do to you.

Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 17th Oct 2010 02:50
NO! Sparky's is god.

Download it, look at the examples, learn, if you run into any specific problems, post them on here, and we'll help you out.

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 17th Oct 2010 20:56
lol i never get collisions to work for me.

TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 20th Oct 2010 18:25
Sparky's is hard to learn at the start, but after you understand how to use it it offers so much more than the pathetic built-in commands, and it's much faster. That makes it the best collision plugin in existance, and that's why it's called sparky's.

TheComet

Login to post a reply

Server time is: 2024-11-23 07:30:37
Your offset time is: 2024-11-23 07:30:37