Thanks~! It's pretty cool!
I sovled the problem. but I really don't know why it is that...
In my updated source code, It caused that.
#Constant NL_LIGHT_SAFEINDEX 100
rem Set Variables - This is Camera ID
NL_Light_GeometryBuffer.MainViewport_ID = 0
NL_Light_GeometryBuffer.Shader_ID = NL_LIGHT_SAFEINDEX + 1
NL_Light_GeometryBuffer.Position_Viewport = NL_LIGHT_SAFEINDEX + 1
NL_Light_GeometryBuffer.Depth_Viewport = NL_LIGHT_SAFEINDEX + 2
NL_Light_GeometryBuffer.Normal_Viewport = NL_LIGHT_SAFEINDEX + 3
NL_Light_GeometryBuffer.Light_Viewport = NL_LIGHT_SAFEINDEX + 4
It is changed code.
#Constant NL_LIGHT_SAFEINDEX 100
rem Set Variables - This is Camera ID
NL_Light_GeometryBuffer.MainViewport_ID = 0
NL_Light_GeometryBuffer.Shader_ID = NL_LIGHT_SAFEINDEX + 1
NL_Light_GeometryBuffer.Position_Viewport = 1
NL_Light_GeometryBuffer.Depth_Viewport = 2
NL_Light_GeometryBuffer.Normal_Viewport = 3
NL_Light_GeometryBuffer.Light_Viewport = 4
NL_Light_GeometryBuffer.Position_Scene = NL_LIGHT_SAFEINDEX + 1
NL_Light_GeometryBuffer.Depth_Scene = NL_LIGHT_SAFEINDEX + 2
NL_Light_GeometryBuffer.Normal_Scene = NL_LIGHT_SAFEINDEX + 3
NL_Light_GeometryBuffer.Light_Scene = NL_LIGHT_SAFEINDEX + 4
Why? I really wanna know about that.
Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.