Better. But then shadows and lights doeasn't make any sens:
Light is on left side.
dbLoadObject ("media\\shotgun.x", 8 );
//dbSetObjectSmoothing ( 8 , 180 );
dbSetObjectSmoothing ( 8 , 25 );
//dbSetObjectEmissive ( 8 , 0xCCCCCC );
// increase specular power
dbSetObjectSpecularPower( 8 , 0 );
//dbSetObjectSpecular ( 8 , -0.5 );
dbSetObjectNormals ( 8 );
dbSetObjectSmoothing ( 8, 30.0f );
//dbSetObjectSpecular ( 8 , 0x888888 );
dbTextureObject ( 8 , 95 );
dbRotateObject ( 8 ,-90 , 90 , 90 );
dbSetObjectAmbient ( 8 , 0 );
dbSetObjectAmbience ( 8 , 0 );
dbFixObjectPivot ( 8 );
dbDisableObjectZDepth ( 8 );
dbSetObjectCollisionOff ( 8 );
dbHideObject ( 8 );