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Dark Physics & Dark A.I. & Dark Dynamix / Dark AI and newton ...

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Fleep
14
Years of Service
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Joined: 1st Oct 2010
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Posted: 21st Oct 2010 14:26
Hello, ive been at this since yesterday and i wrapped an enemy using NDB_NewtonCreateConvexHull and the problem with that is the character simply jitters all over the place instead of moving(when trying to follow me), if I remove newton from the character he moves fine but then I wont be able to do NDB_RayCastGetBody() to detect bullets on the enemies.
Is there anyway I can maybe remove friction from the character alltogether, or some other solution.
As i just need to have a working enemy ai that can be damaged through newton raycast.
Thanks for reading.
OldPMan
TGC Store Seller
16
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Joined: 10th Aug 2008
Location:
Posted: 21st Oct 2010 18:51
need to create an additional object, apply the physics of Newton and move it firmly on the AI and read with him getting shot.

.....already beside..... for all
Fleep
14
Years of Service
User Offline
Joined: 1st Oct 2010
Location:
Posted: 21st Oct 2010 19:41
Yh thanks RUSSIA i figured that out also a bit earlier, by making a clone without a wrapper .
If anyone else comes across this problem here is the solution
i simply did a sub called moveEnemies followed by

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