Yh thanks RUSSIA i figured that out also a bit earlier, by making a clone without a wrapper
.
If anyone else comes across this problem here is the solution
i simply did a sub called moveEnemies followed by
moveEnemies:` THis code makes both the convex model and visual one follow one specific path, also keeps them from falling outside/inside the terrain etc.
position object 52, object position x(52),get terrain ground height(1,object position x(52),object position z(52)) ,object position z(52)
position object 51, object position x(52), object position y(52), object position z(52)` THIS IS CONVEX HULL
rotate object 51, object angle x(52), object angle y(52),object angle z(52) `note to use this code you need newton + dark ai an two different models, one with a polygon wrapper and one just model
return