Trying not to be harsh, but I don't agree with any of those "tips" you have posted...
Quote: "1) Finish the game, and never release the info before it is published. The other magazine can release bad habbits about it."
That doesn't make sense, in fact, you actually want as much publicity as possible so that when the game is released, it will have a better reception.
Quote: "2) Go to first CD market shop, and talk with sellers"
Not a good idea... in fact, a horrible idea. Unless you personally know someone who owns a shop, you do not want to attempt to sell a game physically until you have an established business. First of all, you have to go through a lot of legal stuff to even be allowed to sell. Also, by the time you finish printing all the CDs and cases, you will have spent well over your earnings. You shouldn't even be considering this unless you have sold a previous game online, and have a large amount of money to spend as well as an enthusiastic audience that will buy your game.
Quote: "3) Rate the game by ESERB"
The ESRB is not going to rate just any game that is sent to them. Just like the previous point, you have to be established in order for them to even look at your submission.
Quote: "4) Start publishing the game on the stores where are CD sold. I mean, you sell the 300 CD's to one guy, he sell that 300 CD's and both you and he gets money - cooperation"
And you also spend heaps of money on the advertising, production of CDs, and legal documents allowing you to sell.
Quote: "5) Contact game websites like GameSpy and so on, to write some review on your game, but by the time the game it self will be on websites"
Even if your game has revolutionary gameplay, websites are not going to write about it unless it has a relatively large audience.
Quote: "No, no, no. The graphic, music, or dimension aren't matter."
Yes, yes, yes. The graphics and polish do matter, more than anything! As designers, we know that the gameplay is the most important part of the game. However, the common person will not say the same. Graphics are extremely important - It doesn't matter how amazing the gameplay is, if it doesn't look professional, you aren't going to have sales!
In general, the best way to sell a game and gain an online presence is to get a good concept, and work on it. Polish it, perfect it, refine it until there is
perfect. It doesn't matter if that process takes a year... it must be done. Give the game to other people, because it is almost guaranteed that you will have missed bugs. Only after then do you consider selling it, and even then, you need to have an audience who will buy your game. If you think you do, then try submitting the game to an online store such as Steam. If your game gets over a few thousand sales on Steam, then I would start thinking about selling it in stores.