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DarkBASIC Professional Discussion / does DBPro support animated UVs?

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Zubby1970
AGK Backer
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Posted: 23rd Oct 2010 22:54
does DBPro support animated UVs?

i have animated some UVs on a model and then exported them out to x format but it does not animate so i was wondering if DBpro supports this feature.

anyone know?

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OldPMan
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Posted: 23rd Oct 2010 23:10 Edited at: 23rd Oct 2010 23:12
As far as I know it is not possible.
but there is a command:

SCROLL OBJECT TEXTURE Object Number, Stage, X, Y
SCALE OBJECT TEXTURE Object Number, Stage, UScale, VScale

or you can animate the UV through VERTEXDATA or with shaders

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Zubby1970
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Posted: 23rd Oct 2010 23:21
so when i animate the objects uv data in 3d max am i not changing the vertexdata already?

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OldPMan
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Posted: 23rd Oct 2010 23:25
I think this is the same as export type modifiers BEND - An updated but it goes without animation modifier

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Zubby1970
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Posted: 24th Oct 2010 00:55
ok thanks for your time

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knxrb
FPSC Tool Maker
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Posted: 24th Oct 2010 01:36 Edited at: 24th Oct 2010 01:37
I don't know if this would work but would loading an animation and setting the animation frames to an image work?
The object can then be textured with the image from the animation and as the animation played it would update on the object?

Something like this:


knxrb
OldPMan
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Posted: 24th Oct 2010 01:52
I forgot about it. Sorry.
Yes indeed as the video can be textured object.

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knxrb
FPSC Tool Maker
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Posted: 24th Oct 2010 01:57
I thought it might work, but what about the UV mapping?
If the animation was in the correct place in the video would it UV map it?

knxrb
chafari
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 24th Oct 2010 16:14
I have done something like that with .avi and .gif (animated gif), and it really works
I can´t send an exaple now,because I´m out with my phone... sorry.

Cheers.

I'm not a grumpy grandpa

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