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3 Dimensional Chat / Frame rate

Author
Message
hookkshot
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 24th Oct 2010 17:06
With my objects i make for games what is a good frame rate they should run at

2.0Gh AM2 Processor, 9800GT, 2Gb Ram
Link102
19
Years of Service
User Offline
Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 24th Oct 2010 17:46 Edited at: 24th Oct 2010 17:46
Same frame rate of your game of course. About 30 or 60 fps.

Azunaki
15
Years of Service
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Joined: 11th Feb 2009
Location:
Posted: 24th Oct 2010 21:12
just remember to animate all your models at the same frame rate. otherwise some will be faster or slower then others.

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CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 24th Oct 2010 21:18
Could always slow the animations down upon import.

hookkshot
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 25th Oct 2010 03:35
well like my game runs at 60 just if i run animations at 60 will it slow it down cause they would look the same if i run them at lik 25 or 20 imo

what are other peoples opinions

2.0Gh AM2 Processor, 9800GT, 2Gb Ram
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 25th Oct 2010 07:36
play back in game should be timer based to maintain a steady fixed visual. I just key it at 25 and let the program control the playback as needed.


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