How do I check? I haven't used the vertex data commands yet. Would this set UV data for a plane?
EDIT: Actually it does because I textured it with the rgb map and it worked. P.S. Also the object was made using the advanced terrain commands if that has anything to do with it.
Function CreateUVData(obj)
RX#=object angle X(obj)
RY#=object angle Y(obj)
RZ#=object angle Z(obj)
rotate object obj,0,0,0
lock vertexdata for limb obj,0
vmax=get vertexdata vertex count()
for v=0 to vmax-1
x#=get vertexdata position x(v)
z#=get vertexdata position z(v)
u#=x#
v#=z#
Set Vertexdata UV v,u#,v#
next v
unlock vertexdata
rotate object obj,RX#,RY#,RZ#
endfunction
My computer surpasses all the technologies of the day. What computer do I have?