They way I solved this was to first create a core object, add all of the other objects to the core object as limbs, and then create the object again from a mesh. This will cause the resulting object to have no limbs at all, and be completely fused together:
rem make core object
make object plain obj,0,0
rem make a mesh of the cube object for adding limbs
make mesh from object 1,25
rem add limbs
oc=0
for n = 1 to 128
for h = 1 to 128
oc=oc+1
add limb obj,oc,1
offset limb obj,oc,n,land(n,h),h
next h
next n
delete mesh 1
rem make core object with limbs into one mesh
make mesh from object 1,obj
delete object obj
make object obj,1,1 : rem the last integer specifies the image to texture the object with
rem apply attributes
set object filter obj,0
sc_setupObject obj,1,2
TheComet