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3 Dimensional Chat / Exos alien battle armor

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wind27382
18
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Joined: 10th Feb 2006
Location:
Posted: 29th Oct 2010 15:16
this is the main enemy model for the 8 minute cutscene I have been working on. got a very long way to go. but I will have the script up soon as well as storyboards. I'll also try and update Gen.

still textures and materials a long way to go.





wind
hookkshot
17
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 29th Oct 2010 15:28
Well so far i think you are on the right track. Very IMPRESSIVE. Im jealous

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lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 29th Oct 2010 19:18 Edited at: 29th Oct 2010 19:19
Try removing the rim behind the neck, youll have a much more eye catching (word i cant remember) since the face vents will be seen.

Looking very nice anyway.

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CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 29th Oct 2010 22:16
It's a pity you're making such a beautiful model for a cutscene, would be cool to see in-game...

wind27382
18
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Joined: 10th Feb 2006
Location:
Posted: 29th Oct 2010 22:37
Yea i agree but my main skills is in modeling. i went to school for special effects and taught myself 3d. so i want to focus on that. I have volunteered at a motion capture company before and want to start my on company. so I'm planning on using this as an example, of what i can do. check out the storyboards i just posted.

wind
PrimalBeans
14
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Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 30th Oct 2010 03:04
That is pretty. Excellent work. As for the collar... id have to disagree... it seems to really make it a piece of armor: with the collar protecting the back of the head and neck. (function over form )Yet doesnt cover too much detail unessisarily. (form over function ) = a good balance! All in all that is some very professional looking work!

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