I know how to load models from the model packs and texture them but I can not for the life of me find the animation file for the models.
I was using this code to look at the frames of the animation but it never needed an animation file so im not really sure how it managed that.
sync on
sync rate 60
autocam off
backdrop on
color backdrop rgb(0,0,0)
set camera fov 70
position camera 100,100,-100
point camera 0,60,0
global camx as float
global camy as float
load object "D:\Program Files (x86)\The Game Creators\FPS Creator\Files\entitybank\cartoonfantasypack\characters\goblin1.x",1
scale object 1, 3000,3000,3000
set object frame 1,200
do
set cursor 0,0
f=object frame(1)
p=keystate(13)
if p
if pp=0
inc f
endif
endif
pp=p
m=keystate(12)
if m
if pm=0
dec f
endif
endif
pm=m
set object frame 1,f
print "Current frame:",f
camera()
ps=s
sync
loop
function camera()
camx=camx+mousemovey()*.3
camy=camy+mousemovex()*.3
if camx>70 then camx=70
if camx<-70 then camx=-70
rotate camera camx,camy,0
move camera upkey()-downkey()
s=keystate(31)
if s
if ps=0
save_screen()
endif
endif
endfunction
function save_screen()
file$="myscreen.jpg"
if file exist(file$)=0
delete file file$
endif
make memblock from bitmap 1,0
make image from memblock 99,1
save image file$,99
endfunction
thanks for any help