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FPSC Classic Models and Media / [Free] Halloween themed Robot toy

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Gamer X
18
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Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 00:49 Edited at: 31st Oct 2010 09:27
This is something I made for you guys. Originally it was suppose to be a character model but something happened in the export that I am still trying to solve. So for now it will be a toy.

Here is the pic and the next post will have the Download.


https://forumfiles.thegamecreators.com/download/2113389

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 31st Oct 2010 00:52
...he looks pretty cool, Gamer X.

What's the export problem that you're having?

Gamer X
18
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 00:53
Download

Gamer X
18
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 00:57
I think it is more with FPSC then the export. I have everything rigged and ready for FPSC. the MakeEntitiesFromXFiles made it ready like normal, but when I load it up into FPSC I get a "Runtime Error 105 - File does not exist at line 21490" message. I've been double checking, triple checking all my work and still this problem exists. I am just going do a good old fashion reinstall to see if that fixes it.

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 31st Oct 2010 01:18
...hmmmn. What program are you using to export?

Gamer X
18
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 01:21 Edited at: 2nd Apr 2011 16:13
Blender

Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 31st Oct 2010 01:40 Edited at: 31st Oct 2010 01:41
...ah.

I've never used the program. I can't offer any 411.

I'll run him through FragMOTION and see what I end up with.

Gamer X
18
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 09:25 Edited at: 31st Oct 2010 09:27
I know enough about Blender to know when and where I could do something wrong. I ran the finished X file through Fragmotion several times and everything exported correctly. I have no clue why FPSC will not acknowledge it as an existing model.

The model I released works in FPSC obviously. It is its bigger counter part that I haven't uploaded that is giving me trouble.

Gamer X
18
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 31st Oct 2010 20:49
I figured where the problem lies and it is not in Blender. Apparently when I tried to make the animated version of this bot into a character in FPSC (ischaracter = 1) it caused this error (in both V117 and V118 beta3). This is something that I've never had happen before. Importing as an animated entity (not a character) worked out just fine. I'm sure I can figure this problem out, but I am just going to continue on my other work for now.

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