I've place all the code at the same place :
if HDRSetup=0
HDRSetup=1
rem set up HDR vers
HDRcamnum=1
HDRcamimgnum=500
HDRobjnum=1
HDRblurWidth#=0.008
HDRBrightness#=2.0
`````````````````````````````````````
rem make our 1st camera
make camera HDRcamnum
set camera fov HDRcamnum,75.0
set camera range HDRcamnum,1,9000
color backdrop HDRcamnum,0
set camera to image HDRcamnum,HDRcamimgnum,256,256
rem make our blur object num 1
make object box HDRobjnum,4.38,3.28,0.1
xrotate object HDRobjnum,90
set object ambient HDRobjnum,0
set object transparency HDRobjnum,1
position object HDRobjnum,0,-900002,0
rem load our shader and apply it to our object
load effect "shaders/HDR.fx",HDRobjnum,0
set effect technique HDRobjnum,"weights7_cam1"
set effect constant float HDRobjnum,"blurWidth",HDRblurWidth#
set effect constant float HDRobjnum,"Brightness",HDRBrightness#
set object effect HDRobjnum,HDRobjnum
texture object HDRobjnum,0,HDRcamimgnum
`````````````````````````````````````
rem make our 2nd camera, and position it above blur object num 1
make camera HDRcamnum+1
set camera fov HDRcamnum+1,75.0
set camera range HDRcamnum+1,1,9000
color backdrop HDRcamnum+1,0
set camera to image HDRcamnum+1,HDRcamimgnum+1,256,256
position camera HDRcamnum+1,0,-900000,0
xrotate camera HDRcamnum+1,90
rem make our blur object 2
make object box HDRobjnum+1,4.38,3.28,0.1
xrotate object HDRobjnum+1,90
set object ambient HDRobjnum+1,0
set object transparency HDRobjnum+1,1
position object HDRobjnum+1,2000,-900002,0
rem load our shader and apply it to our object
load effect "shaders/HDR.fx",HDRobjnum+1,0
set effect technique HDRobjnum+1,"weights7_cam2"
set effect constant float HDRobjnum+1,"blurWidth",HDRblurWidth#
set effect constant float HDRobjnum+1,"Brightness",HDRBrightness#
set object effect HDRobjnum+1,HDRobjnum+1
texture object HDRobjnum+1,0,HDRcamimgnum+1
`````````````````````````````````````
rem make our 3rd camera, and position it above blur object num 2
make camera HDRcamnum+2
set camera fov HDRcamnum+2,75.0
set camera range HDRcamnum+2,1,9000
color backdrop HDRcamnum+2,0
set camera to image HDRcamnum+2,HDRcamimgnum+2,256,256
position camera HDRcamnum+2,2000,-900000,0
xrotate camera HDRcamnum+2,90
rem make our camera object
make object box HDRobjnum+2,22550,16950,0.1
ghost object on HDRobjnum+2
set object light HDRobjnum+2,0
set object transparency HDRobjnum+2,1
DISABLE OBJECT ZDEPTH HDRobjnum+2
rem load our shader and apply it to our object
load effect "shaders/HDR.fx",HDRobjnum+2,0
set effect technique HDRobjnum+2,"weights7_cam2"
set effect constant float HDRobjnum+2,"blurWidth",HDRblurWidth#*1.5
set effect constant float HDRobjnum+2,"Brightness",HDRBrightness#
set object effect HDRobjnum+2,HDRobjnum+2
texture object HDRobjnum+2,0,HDRcamimgnum+2
endif
set effect constant float HDRobjnum,"blurWidth",HDRblurWidth#
set effect constant float HDRobjnum,"Brightness",HDRBrightness#
set effect constant float HDRobjnum+1,"blurWidth",HDRblurWidth#
set effect constant float HDRobjnum+1,"Brightness",HDRBrightness#
set effect constant float HDRobjnum+2,"blurWidth",HDRblurWidth#*1.5
set effect constant float HDRobjnum+2,"Brightness",HDRBrightness#
`````````````````````````````````````
rem update HDR camere 1 to defalt camera
position camera HDRcamnum,camera position x(),camera position y(),camera position z()
rotate camera HDRcamnum,camera angle x(),camera angle y(),camera angle z()
`````````````````````````````````````
rem update final HDR screen object to defalt camera
position object HDRobjnum+2,camera position x(),camera position y(),camera position z()
rotate object HDRobjnum+2,camera angle x(),camera angle y(),camera angle z()
move object HDRobjnum+2, 9975
move object left HDRobjnum+2, 125
move object up HDRobjnum+2, 75
Eternal suffering ...
I'm french