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Newcomers DBPro Corner / Print text to a 3d object

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Xrox
14
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Joined: 1st Nov 2010
Location:
Posted: 1st Nov 2010 23:07
Hey everyone! Been searching and reading for awhile, try'n to figure out how to print text to a 3d object. Like a sign in 3d world with the most killed on it. Any help would be great!!

Thanks Xrox
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Nov 2010 23:26
You need to manipulate the texture that you apply to it. You can simplify this in 2 ways:

1. IanM's Matrix Utilities (in DLL talk) . You can DRAW TO IMAGE to send your text to the image texture. then DRAW TO BITMAP 0 to return to the screen.

2. Sven B's Image Kit (in Program Announcements) . This has all sorts of ways to paste images on to one another. Rather than just have plain text you can use different blending options to merge the background and the numbers.

Xrox
14
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Joined: 1st Nov 2010
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Posted: 1st Nov 2010 23:29
Thanks BatVink I'll give it a go.

Thanks alot
smerf
19
Years of Service
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Joined: 24th Feb 2005
Location: nm usa
Posted: 21st Nov 2010 21:49
I generally through stuff like that into a function and either use a timer or an event to update cause drawing and switching bitmaps constantly will slow down a program.
in this example create your bitmap before the program. and the if statement can be used for anything in this case the event a player dies it will go to the function and update the sighn


set current bitmap when ur ready to right




A child's dream never dies.

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