I generally through stuff like that into a function and either use a timer or an event to update cause drawing and switching bitmaps constantly will slow down a program.
in this example create your bitmap before the program. and the if statement can be used for anything in this case the event a player dies it will go to the function and update the sighn
set current bitmap when ur ready to right
make bitmap 1,20,20
set current bitmap 0
do
if playerdie=true
killsighn()
endif
loop
function killsighn()
set current bitmap 1
`drawing to the reopened bitmap and pasting the new death total
`might be necessary to clear the screen to erase the old total
cls rgb(255,255,255)
text 10,10,str$(deathtotal)
get image 1,0,0,20,20,1
texture object sign#,1
set current bitmap 0
endfunction
A child's dream never dies.