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FPSC Classic Product Chat / Serious artificial intelligence problems with 1.17

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Message
guitarman20
15
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Plymouth UK
Posted: 5th Nov 2010 00:06
Hi there, so the artificial intelligence works fine with a small room, but when I place the AI entities in the huge level I've created. They just stand there and they only respond when I'm right up close, there's probably an obvious fix but I'll have to have a good look around first. Any help? Thanks everyone.

jonmoreton
veer
16
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 5th Nov 2010 16:51
just edit the script...
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 5th Nov 2010 16:54
Do you have waypoints in your level?

I've found that for some reason this can have the affect on the AI's you discribe. If you have, try deleting them and rebuilding the level and see if that helps.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2010 20:59 Edited at: 5th Nov 2010 21:01
...have your enemies spawn only when the player is in close proximity, and your performance will improve.

Here's an outstanding method to help you acheive optimum performance in FPSC:

http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23

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