Quote: "How do you know the original mesh had more polygons to begin with? Many objects can be done with a low amount of polygons while having great quality due to the textures.
5k polygons for a gun? Way too much. "
I don't know for sure if the original mesh had more polygons or not. Regardless, when I used the mesh and texture the result was a very blocky, bland, extremely low-lod object.
Their texture files are not that impressive to me. However, COD 4 has much better specular lighting than FPSC. That glare effect combined with the normal helps to make a weapon's texture to look a lot better than it actually does.
Sure 5k for (Weapon
+ Arms) is abit on the high side but this is just for personal use anyway. I always tend to shoot for high quality on the weapons and a little lower on everything else. The weapon is what you see the most.
But yeah, there is no doubt that a highly skilled modeler could have made the model look fine with a low poly mesh. But, I'm not highly skilled and trust me from what they first looked like to what they look like now they are a Huuuge improvement. As I said, if you just throw the mesh into the modeler and animate it, the results look nearly as bad as the FPSC first generation weapons.