Quote: "Then whats the point of having a normal map if your going to add all the detail to the model?... increasing the rez would only make the image get smaller the further you are from the model... judging by the looks of the model its a low rez game... if the model was the focal point then yah increase the rez."
You didnt read what i said.
A normal map will look like complete crap with a model of only a 512x512 diffuse.
And also, what detail is he really going to add with a normal map?
If he'd wanted to do a normal map on that model, then there would be a high poly.
This is what i think, it looks fine, its going to be small anyway, the only thing you should change is the diffuse (if you want). But when you get proper lighting and it has either dynamic, or pre-rendered lighting, it will look better.
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Maybe a specular map would help if done right.