Special thanks to Green Gendalf for the help and knowledge,
Sven B for Image Kit plugin
and EVOLVED for shaders .
3DPaint - a program designed to
modifying textures (format. dds size 1024x1024)
object (format. X no more than 4000 triangles) with a pre-unwrapped UV.
To import in 3DPaint suitable objects do not contain the limbs (in this version 3Dpaint).
= direction of the camera to the point of click.
mousewheel pressing and holding + movement of the mouse
= camera rotation around the point (alternative CONTROLKEY mouse movement).
= SELECT triangle on which the mouse is hovering over.
= DESELECT triangle on which the mouse is hovering over.
CONTROLKEY movement of the mouse
= camera rotation around a point.
KEYS 1 to 7
= choice of material to be applied to an object.
= preservation of material changes in the application root directory with the names (exiT.dds) and (exit_n.dds).
= wire on.
= wire off.
= selected triangles to fill the current material or color.
= display scanning UV.
Description of the features of this version:
1. In order that-be to open their own textures you need to have in one folder are two files "Name". DDS (diffuse map with transparency in alpha chanel) and "name" _N.DDS (normal map with specular in alpha chenel).
2. When disconnecting any specific channel (diffuse, normal, alpha or specular) texture data on the current fill triangles are taken from the color panel containing diffuse, normal, alpha and specular parameters with sliders from 0 to 255.
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