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DarkBASIC Professional Discussion / fpsc models from packs dont appear?!

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MightyRy
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Posted: 9th Nov 2010 01:16
I have created my map using fpsc and i have used a range of models from packs i have recently purchased.

When i go to run the game in dark basic pro the models i used will not appear!

Why is this?

Is there way to stop it?
MightyRy
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Posted: 9th Nov 2010 01:19 Edited at: 9th Nov 2010 11:18
I meant is there a way to get the missing models to appear!
korodai
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Posted: 9th Nov 2010 01:21
Are they static objects or dynamic?
baxslash
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Posted: 9th Nov 2010 12:09
This is a Dark Basic Professional forum so you are more likely to find an answer here:
http://forum.thegamecreators.com/?m=forum_read&i=21

MightyRy
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Posted: 9th Nov 2010 15:13
They are static, the thing is there are some models which will appear and then others dont, for example rock formations from model pack 11.

All model packs were save to the same directory..thegamescreators/fpscreator... then they are stored in the folders with the file forders.

as i have said some work, others dont.
Benjamin
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Posted: 9th Nov 2010 15:24 Edited at: 9th Nov 2010 15:34
Perhaps you've made a mistake in your code somewhere, I'd suggest posting it.

Or, we could take turns in guessing what your problem might be, but this could take some time.
MightyRy
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Posted: 9th Nov 2010 15:43


There isnt anything wrong with the code as far as i can see. Without the model packs added on, i have loaded maps from fpsc with the defualt entities,segments in dbpro with no problems.
baxslash
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Posted: 9th Nov 2010 15:44 Edited at: 9th Nov 2010 15:51
I misread your post (I tend to do that sometimes), sorry.

Could be a case of the scale being wrong too but like Benjamin said without seeing some code it's crystal ball time again...

EDIT: You got there before me...

MightyRy
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Posted: 9th Nov 2010 16:01
Feel free to let me know, if you have a solution
baxslash
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Posted: 9th Nov 2010 16:15
As you said there doesn't seem to be anything wrong with your code. Is it possible that some objects are exported seperate to the main "dbo"? Maybe you have to load them seperately? Try searching the folder for more dbo's.

MightyRy
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Posted: 9th Nov 2010 16:43 Edited at: 9th Nov 2010 16:43
the only other dbo. is univerphy which im not sure exactly what that does. im convinced it something to do with fpsc, proabbly the file path of the objects
korodai
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Posted: 9th Nov 2010 16:44
What if you move universe.dbo from "files/levelbank/testlevel/" to "files/" and load it from there?
WickedX
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Posted: 10th Nov 2010 02:09
Quote: "They are static"


Then the next thing to check is. Are the rock entities set as static or dynamic in FPS Creator?

Brian

Have netbook will travel.
Visigoth
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Posted: 10th Nov 2010 07:16 Edited at: 10th Nov 2010 08:05
edit:
nevermind. I misread your post, as well. The only thing I see that is different between model pack 11 and others is the textures. I just got the Christmas bonus pack, and most use .dds textures, but, pack 11 is using .jpg textures. I don't know if this is the cause, but something to check, maybe.

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