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FPSC Classic Product Chat / [LOCKED] The best and easiest way for driving system

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Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 10th Nov 2010 18:06
Hi,

I have a very good idea for having a very good system of driving for FPSC.
Actually I can't do this with FPI scripting system and maybe no one else can do this as easy as is in my mind but if anyone trying this on the source of FPSC we will have a very nice driving system on FPSC.

I know some guys made driving system before but they aren't as good as this idea.
I know C# and I just made this with another game engine using C# but I don't know Dark basic
Maybe the original programmers of FPSC like to add this to the next version of FPSC.

Idea:We need 3 scripts for 4 wheel vehicles like the picture:

And we need one main car model and 1 wheel for it,then by using the wheel's model for 4times in the right place we can have a very good vehicle system.
80% of the car and for wheel's script are same as they work together but just the wheels spin and two front wheels have to rotate faster than car by pressing left and right arrows and other two wheels have to rotate just like the car as in the real world it is like this.

Have our guns was a mistake!!!

I am PaYaM
Toffeemouse
16
Years of Service
User Offline
Joined: 29th Apr 2010
Location: United Kingdom
Posted: 10th Nov 2010 20:30
Yes cars in the real world like this, but it would be much easier just to have a car move around and have wheel animations to actually look like the wheels are moving.

Your suggestion would mean many more processes are going on and may result in glitches due to the seperate parts.

Just having one moving thing with animations is much more logical, but at the moment its not viable in fpsc.
Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 10th Nov 2010 20:49
Quote: "Just having one moving thing with animations is much more logical"

Yes it's better but then we can't have a slipping or crashing system as the wheels have to slip on ice and handle the car and the car have to crash and handle the wheels.

I don't want to talk about other game engines but this time is an exception,I just could do this easily with a 1500$ engine called Unity.
And by doing this we can have multi-shader system for our car.I mean a glowing car without glowing wheels.

Have our guns was a mistake!!!

I am PaYaM

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