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3 Dimensional Chat / WIP Low Poly Female Base Model

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DevilLiger
21
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 11th Nov 2010 08:24 Edited at: 11th Nov 2010 08:46
here is a work in progress that i did with a female:



her face is not done yet as you can tell. after head/face is done i'll optimize the model for quality and as low poly as possible. right now she is 694 polys. any constructive criticism will be greatly appreciated.

edit: oh yeah with this model done i'll use her to make me a female character....a concept character that im using for a beat em up game that im planning to make. im just gonna keep it basic like 3/5 hit combo, (maybe)special moves, and simple boss. maybe stuff like that.

Quik
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Location: Equestria!
Posted: 11th Nov 2010 09:05
very nice model, however as you stated, the head needs a lot of work, the breasts need a little bit of reworking as of now, it looks like u have a few smoothing errors around that area. And the hands need a lot of reworking aswell


[Q]uik, Quiker than most
DevilLiger
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Posted: 11th Nov 2010 09:31 Edited at: 11th Nov 2010 09:35
i intended to keep the hands as a fist by default. lol... i forgot to add thumb...lol im still working on the breast. i guess it needs to be more round ish or stuff. well like i said it's still a wip. when it's done i still need to turn the base model into separate female characters. by that time i hope it won't pass it's 1,500 polygon. because that's how much i plan to limit them.

OldPMan
TGC Store Seller
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Posted: 11th Nov 2010 09:43
Good start.
I would advise not to count POLY, count the triangles, as POLY can have a different number of triangles from 1 to infinity.
Keep it up.

.....already beside..... for all
DevilLiger
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Posted: 11th Nov 2010 09:53 Edited at: 11th Nov 2010 09:56
thanks....i don't really spend much time on it no more due to work and stuff, but i always try to keep up on my free times. would triangulated work out better animated or will they both still turn out the same?

Quik
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Posted: 11th Nov 2010 10:01
a game engine will automaticly triangulate the model, therefore it is good to make it triangulated once in a while /i do it in forms of exporting\ just to see how it looks like


[Q]uik, Quiker than most
DevilLiger
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Posted: 11th Nov 2010 10:05
ah okay.... i c. thanks..

OldPMan
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Posted: 11th Nov 2010 10:35
I was not talking about the development model in the triangles, but the count of triangles. sorry for bad english.

.....already beside..... for all
DevilLiger
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Posted: 11th Nov 2010 10:44
yeah i know. sorry if i mislead you. thanks for the advice.

DevilLiger
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Posted: 15th Nov 2010 06:00 Edited at: 15th Nov 2010 06:12
here's the updated one. the head is near done or i think it's maybe done. the breast has been reworked on. made it bigger and more organic. other than that im still going to do alittle more work. i wonder if anyone is interested in downloading this model?



edit: just to let ppl know that this is a low poly of 790 polys. i wanted to build a simple model and to use it for a game project im doing in the future.

OldPMan
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Posted: 15th Nov 2010 08:30
Progress!
Face is much better.
Worst looking feet, I think.
What about downloading this model, you need not worry when you put the texture and give her animation, wishing to be found.
Keep it up.

.....already beside..... for all
DevilLiger
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Posted: 15th Nov 2010 08:49
thank you i made the feet on purpose like that because she will have close so that's why i made it easier for her to have boot like feet. later on the characters will be wearing boots/shoes, so sorry if i didn't say anything about it first.plus the hand is making a fist by default. i still need to fix the crotch i can't make it any better. i'll try to experiment with the crotch that way i can find a way to make it smoother. im probably planning to increase the quality of the arm and legs pretty soon. that way they'll have that smooth and realistic looking legs. my first girl im probably making is a character concept. she is a fantasy character living in the modern world. Her name i forgot but i think It was either Tia/Elisa or something. she represents an ancient heroine name Trida: the fourth warrior, the forest warrior. mainly her cloth will be something of a style close to tinkerbell from peter pan with mainly using the color brown and green as her theme color. im planning to make it work as a beat em' up.

DevilLiger
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Posted: 18th Nov 2010 22:30
Is it best to animate first or texture?

henry ham
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Posted: 18th Nov 2010 22:40
i always texture first,but i think if your uvs are all done then you can animate if you want.

cheers henry

DevilLiger
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Posted: 18th Nov 2010 23:01 Edited at: 18th Nov 2010 23:02
hmmm okay thanks. this model will retained it's non animation and non texture atm. im just going to do slight alterations to the other copy. since i don't have photoshop i'll try gimp and UV it in milkshape.

Dodga
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Posted: 18th Nov 2010 23:41
it's a good start, there are a couple things I see that could use some work, she looks like she's knock kneed, and while women do have a countour to their legs, it isn't so exaggerated. Also her shoulder are rounded forward alot, like she's hunchbacked, the shoulders should round back, and there should be more room on the chest between the start of the breast and the deltoid muscle, it looks like the deltoid is directly connected to the breast tissue. Otherwise its decent, I would check out a head modeling tutorial, because it looks like you are defining the shape of the side of the head, and then lathing that, which is not the way to go, the head has alot of complex shapes that have to be modeled by hand, but there are pretty easy ways to do it.
DevilLiger
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Posted: 19th Nov 2010 00:04 Edited at: 19th Nov 2010 00:08
i know she's not done. im still doing small tweeks. also im trying to do some quick texturing to see if they are noticable. i got some head anotomony pics i used. from the side view it was cool and also the front view it was wonderful. only until you hit the isometric view like i like to use than it looks totally screwed up. lol... im still trying to shape up the last remaining pieces. the body is also from random women pictures i found as resource that i googled.i'll put up some side and front view when i can to let ppl see more of it too. i know the mouth area is really messed up along with the top of the head. hand needs thumb. body needs one last refinement. breast is a hard thing for me to model. because i don't really see them in person. XD this model was assuming she had some form of tight clothing on with shoes so that's the basis of this model. This model will speed up my character list that's all. also crotch area is really not good. crotch is too boxy in my opinion. i can't really fix it, but still working on it. plus i know shoulder needs fixin'.



edit: oh yeah this model the thing is that i was using two different girls. one was anime the other one was a real one. the anime one had all different view panels. while i also used the real life girl who only had like one front view. also the breast is still being worked on and fooled around with to make it look more real. the more i played with it the more bigger it looked. lol oh well. i'll try to improve on it too.

PrimalBeans
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Posted: 19th Nov 2010 00:47 Edited at: 19th Nov 2010 00:49
I know your not done, some things that i might suggest: animation wise she might need a couple more loops cut into the neck so that it wont fold up like a straw when you try and animate it. Ill see real quick here if theres some reference material that can better explain then me how one might position and proportion breasts on a female model. Generally when i scetch a female character theres a nifty little trick you can use to position them.... and the computers at work are retarded and wont let me pull anything up... let me give it a shot. veiw the attached. The crappiness of paint is awsome... especially with a crappy mouse.... but hopefully this will help. Now with some costumes they may be more pushed together... but this should help you posistion them vertically. Anyway bust out the references. (I like to have multi perspective anatomy pics myself.)

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DevilLiger
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Posted: 19th Nov 2010 01:07 Edited at: 19th Nov 2010 01:08
later on, I'll post up the pictures of the butt, but i still can't get the butt right. it makes her look like too much junk in the trunk...XD other than yeah...

The Zoq2
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Posted: 19th Nov 2010 08:30
The head looks to big in the top

Srry about my english im from sweeden
DevilLiger
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Posted: 19th Nov 2010 23:10
well here's the slight update:



the breast has been redone this time with lots of different camera angels. neck and head is being reworked. i shrank the head a bit. the body and hip is being redone. the back still needs lots of work.

Master Man Of Justice
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Posted: 20th Nov 2010 01:03
the breasts dont look quite right, pull the edges from the outer side out more. and pull the edges from the bottom down more.

PrimalBeans
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Posted: 20th Nov 2010 01:22
I think propotionally she needs to be heavily reworked.... sorry. Though this is common i think yours has an extremely overdone boob job and needs to eat. A thin wiast and giant boobs is a common trait for teenaged harmone driven markets, but there are limits to were this will be flattering. Thicken her up a bit more(not because im a feminist, but because i think its really messing with the rest of her body and really throwing everthing else off as well.) There are some great art reference sites out there that will give you a selection of models that can still give you that rocking body most video game divas have yet help you nail down the basic form as well. I wouldnt say start over from scratch, just giver here a bit more meat so that when she gets hit she wont fly like a badmitton birdie smacked by venus williams. really your modeling one of the hardest things out there to model because (with human figure) if you mess up part of a male model, it adds character... with a girl... it just makes them ugly. So im not putting you down, just letting you know your getting into some detial crucial subjects.

Ortu
DBPro Master
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Posted: 20th Nov 2010 04:45
As they said this kind of thing is tough. What stands out to me the most is how stiff and rigid the upper body is particularly the shoulders and breasts.

The arms could bend slightly at the elbows, this will also help with deformation during animation, you'll likely need another loop or two there as well. The shoulders could slope a bit more gently to help soften the sillouette.

The legs a bit awkward because the knees are so close together compared to the wide stance of the feet. Pull those out a bit and she will be more balanced.

The shape of the breasts is improved, but for their size, they sit way too high and close together. Remember with size comes weight, they should pull down more and turn slightly outwards, right now they look to point straight out. If you put a tight bikini top on they could be held up high like that but they would still need to be turned out a little.

These are far from perfect but you get the idea, hope it helps.




DevilLiger
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Posted: 20th Nov 2010 21:22 Edited at: 20th Nov 2010 21:32
well thanks, i didn't want big breasts. it's just i wanted to make it more better but turns out bigger. XD at first i did the waist bigger but didn't quite got it right, but i already know the waist needs to be bigger. right now im still fixing that. i guess i need more reference i used her from some anime reference so that's where the size breast are from. other pictures just don't have enough different view panels but im still looking.

yes the model is supposed to be modeled like it has clothes on. not nude. when it's done the first character will use this base model and will have cloths. so that's why i did the way this model is.

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