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FPSC Classic Product Chat / Artificial intelligence characters facing wrong direction. Need quick fix.

Author
Message
guitarman20
15
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Plymouth UK
Posted: 11th Nov 2010 19:36
Hi I've recently realised that when I play one of my levels the artificial intelligence chracters are not facing the way that I placed them in (And yes I know you press R for rotate). This is very annoying because they only seem to shoot in the direction of the player, so if the entity is facing the wall, it won't shoot unless your in it's eye line.
So my question is how do I stop the characters from facing the wrong angle. Thanks guys.

jonmoreton
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Nov 2010 20:03 Edited at: 11th Nov 2010 20:15
...is this a custom model?

Assuming that it is:

1. Orient the mesh and skeleton so that it is reversed 180° on the Y Axis. The back
of the model should be visible when viewed in the front view of your 3D modeling
program.

2. Export the mesh from your 3D modeling program.

3. Edit the character's .fpe file:

;orientation
fixnewy = 180

4. Delete any existing .dbo or .bin files before using the model in the map editor.


If the model is stock, or from an authorized pack, edit the character's .fpe file as
shown above.

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