here is 2 snapshot from the future release of 3DMapEditor.
Snap 01 : show how 3DMapEditor can change the height of a matrix point
Snap 02 : show how you can texture your matrix . . .
Here is the liste of all 3DMapEditor features :
3D objects :
-support for primitives : Spheres, Cubes, Boxes, Cylinders, Cones, Plains
-file format : .x and .3ds
-support all DBv1 3D objects properties
-move , scale , rotate , copy object supported
-collisions enabling/disabling
3D sound :
-3D sound positionning
-file format : .wav .mp3 (mp3
Bv.13 only)
Lights :
-ambient light paramaters
-up to 256 lights ( with 7 simultaneous on screen )
-lights parameters ( color , distance )
Textures :
- file format : .bmp .jpg
- auto texture re-sizing
- easy texture aplication
( just click on texture to apply to current object )
Miscellaneous :
- personal file selector ( load maps , textures , 3D sounds , 3D objects . . . )
- functions given to load maps under DBv1
In develoment :
- Matrix support ( 75% done )
- DarkBasic Pro support ( 75% done )
- new editor look ( nicer I hope )
- some bugs fixes too . . .
available at :
http://cordierfr.free.fr/html/index.html
or
http://perso.wanadoo.fr/frederic.cordier/index.html