The Game:
Trillion Ball won the Intel AppUp Elements 24hr Coding Challenge a few months ago. It's basically financing all my personal AppUp stuff outside the company now. I've spent the past two weeks making a V2 of the game firstly because it deserves it and second because the original version didn't work too well. This new version will replace the one currently on
AppUp.
WTF is a Trillion?!
A trademark I've registered. Trillions are little creatures who run around inside our computers and generally make things happen. In this game, they fight each other to the death. They will do other odd things in future games.
Current Features:
- 2 playable characters
- 3 single-player modes
- Local multiplayer (single keyboard, great fun)
- Persistent Online Score system
- All original art
Planned Features:
- Drop-In/Out gameplay
- Facebook score updates (this'll make more sense when you play it)
- Online Multiplayer (I'm loathe to put the time into this - but it is doable)
- All original soundscape
- there are no plans for player profiles or custom characters (though you could easily do the second with some basic modding)
Soon to come:
I'm making this thread to deal with motivation issues. This is a cool game - it's just really small for all the work that has gone into it. If I end up doing all the planned features, it'll take me another month. There is one last animation glitch I need to solve before I post a demo (only found it while writing this) so I'll do that in the next couple of hours.