Quote: "um, its ok, but, i think your going about this the wrong way.
I dont use fpsc, but particles would be a MUCH better way to go.
And 7k polys is alot for fpsc (how many tris is it,tris are a better way to measure performance as it will be triangulated ingame anyway)"
I actually forgot about the new particle system they put into place awhile back and your right, that would be the best thing for me to do. As tris go I can't say because I'm not at home atm. I've run more complicated stuff than this is FPSC so I should be ok, I've got a great machine that should have no problems handling it...So, as for now I will remove the animation work on some nice textures and drop it in to see what I can come up with using FPSC's particle system.