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Dark GDK / Avoiding texture anti-aliasing?

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Pbcrazy
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 14th Nov 2010 16:42
Well, I'm considering getting DarkGDK for a game I'm thinking of starting, but I wanted to make sure of something before I started using it.

I've noticed in many DBP/DB/etc games, that whenever the camera gets close to a surface, the pixels on the texture will 'fuzz-out' or anti-alias. In my game, no matter how close you get to the surface, I was the pixels to be perfectly crisp. Is this possible with DarkGDK?

Thanks
-Pb
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 15th Nov 2010 03:23
If you set the Minification Filter to Point, then going up to texels will stop them from interpolating between each other. This can be done using shaders, but through GDK you can only set both the Magnification and Minification filters via dbSetObjectFilter.

Pbcrazy
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 15th Nov 2010 04:43
Alright, brilliant! Thanks for the info.

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