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3 Dimensional Chat / Mech Robot WIP

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Madscientist
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Posted: 15th Nov 2010 03:40 Edited at: 15th Nov 2010 03:42
Decided to start modeling again. Here's a robot I'm working on for an animation (obviously not done). Crit much appreciated.
The split along the middle that you see is where the chest cavity opens up to the person inside controlling it.


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Slayer
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Posted: 15th Nov 2010 12:55
Thats going to be hard to texture and animate...

I dont know how to spell
Neodelito
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Posted: 15th Nov 2010 15:08
hi Madscientist, i like see your model finish, rigged and textured..

Crits..
For a better rigg and animation work,.. try model this object using the "T" method.. open her arms and legs.
i see you use a limb method to model. using separated objects? arms torso, head are different objects?

look this model i made.. 1 and 2 screenshot are in "T" pose.. thats is more easy to rigg and texture. this model using separate objects for arms, legs, head etc...




Madscientist
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Posted: 15th Nov 2010 18:32
Sick model Neodelito. I usually do the T stile but the ref pic I drew up is just a standing pose. I'll fix it when I'm done animating (I use bone animation).
Texturing will be a pain though like Slayer said.

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Madscientist
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Posted: 20th Nov 2010 02:24 Edited at: 20th Nov 2010 02:24
Update, finally.


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PrimalBeans
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Posted: 20th Nov 2010 03:26 Edited at: 20th Nov 2010 03:28
Some crit:

Good start... the problem is it seems like alot it seems to be clutter. Most times when people think sci fi futuristic armor they dont think of armor used in the middle ages or gladiator helmets, they think highly mobile and streamlined machines. This kind of gives the image of clunkiness and imobility. Each has there own opinions and some may not agree with me, but what i think would really hlp out would be some smoothed edges and precision seams in the armor. Im not expert when it comes to mechanical objects so take this with a grain of salt. Another thing that concerns he are the leggs, it looks as though hes been sitting on a horse his whole life. Be free with creativity but consider mechanical function as well. Machines in real life like that would have a hard time walking without tipping over sideways. Anyway you have a good start so just keep at it and youll get there.

Madscientist
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Posted: 20th Nov 2010 18:30 Edited at: 20th Nov 2010 18:30
I cleaned it up a bit.


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Neodelito
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Posted: 22nd Nov 2010 06:49 Edited at: 22nd Nov 2010 06:49
5 min. fast image retouch..




Slayer
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Posted: 22nd Nov 2010 17:56
@Neodelito dude the chest looks cool!... It gave me a good idea for a bot ill be modeling sometime next month.

Nice!

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Madscientist
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Posted: 22nd Nov 2010 20:58
That's pretty sweet. It's given me a few ideas on what to add to the model.

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Neodelito
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Posted: 22nd Nov 2010 21:00
thanks.. English is not my native language.. so i try to expose my post in images..



Madscientist
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Posted: 22nd Nov 2010 21:38
I think that picture explained it very well.

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Master Man Of Justice
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Posted: 23rd Nov 2010 13:48
Quote: "ill be modeling sometime next month"

haha, dont plan that far ahead man, if your planning on modeling something, that means your not focusing on your current model at hand. Its what leads to not doing textures and animation.

Thats my biggest problem as of now. (but luckily fpsbanana had a good gun texturing tut)

Slayer
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Posted: 23rd Nov 2010 14:58 Edited at: 23rd Nov 2010 15:32
@MMOJ lol to think of it I cant even get myself motivated to continue
modeling... I'm wondering around in circles in my house thinking of
stuff... Whats funny is that in my thinking of nonsense I came across
an idea for a Shader to make a 'Banana' skin look real hahahaaha and I
believe it my work as planed, but Ill only try thinking of making it
when I ever get my hands on DarkGDK. I should be able to make rubber
and skin look nice and real too, with this idea. (in real time)

Edit: ow that banana sight looks cool, Ill be using it. thanks for mentioning!

I dont know how to spell
Master Man Of Justice
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Posted: 23rd Nov 2010 16:04
haha, well i dont know what use a banana shader would be, but it would be interesting

Quik
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Posted: 23rd Nov 2010 16:04
FPSbanana <33 lol^^ awesome tutorials on there!


[Q]uik, Quiker than most
Madscientist
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Posted: 23rd Nov 2010 21:34
Wow, we got off topic fast. Lol.

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Eminent
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Posted: 23rd Nov 2010 22:21
Quote: "(but luckily fpsbanana had a good gun texturing tut)"

Link? Sure could use it as I'm making a gun.


Master Man Of Justice
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Posted: 25th Nov 2010 01:14
FpsBanana Gun Texture Tut

The first one is just simply awesome

Quik
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Posted: 25th Nov 2010 21:24
the first one there is basicly the base to all my hard surface texture skills LOL xD


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Madscientist
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Posted: 26th Nov 2010 17:08 Edited at: 26th Nov 2010 17:08
Finally finished unwrapping the model!


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Madscientist
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Posted: 29th Nov 2010 16:58 Edited at: 29th Nov 2010 18:51
Update on the texture. Got the chest plates done.


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Slayer
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Posted: 29th Nov 2010 18:14
Theres no image.

That sure looks like it will take a while to get textured.

I'm right now learning some texturing techniques. The more you want
something to look nice the longer it will take to get it just right.

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Madscientist
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Posted: 29th Nov 2010 18:52 Edited at: 29th Nov 2010 18:53
Whoops! Fixing it now.
I've finally been able to generate a decent worn metal texture that's tileable.
I'm using photoshop.


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Slayer
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Posted: 29th Nov 2010 20:08
Yah looks nice, I like the little bolts on the corners.

Its looking good.

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Madscientist
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Posted: 16th Dec 2010 03:44 Edited at: 16th Dec 2010 03:50
I finally got around to working on it. Basic texture almost done except for the head.


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Madscientist
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Posted: 17th Dec 2010 20:15 Edited at: 17th Dec 2010 20:17
Texture Update:


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Madscientist
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Posted: 18th Dec 2010 17:53 Edited at: 18th Dec 2010 17:56
Rigging is complete!
HEre's the youtube video of it.
http://www.youtube.com/watch?v=p5qhA0dfJvk


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Slayer
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Posted: 18th Dec 2010 18:53
That model came out cool!

I also see that some parts go through each other.
but other then that the model looks great.

It also might look cool with a diffuse map and spec.
Give it that rusty look.

Also if you want use 'center new'... move the model up then center
the cursor on the model then in 'edit mode' click center new.
Also do the same to your rig so that also can be centered with
the model. So that the model is even with the grid. (helps if you might want to export your model)

Later

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Madscientist
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Posted: 18th Dec 2010 22:36
Yeah, I just have to add a few more bones for the shoulder plates and leg socket plates so that they move with the arms and legs. My next project is going to be a scifi robot spider.

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Madscientist
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Posted: 25th Dec 2010 04:59 Edited at: 25th Dec 2010 05:19
I made a quick turn table of it so you can get a better view of it.
Comments are welcome.


My computer surpasses all the technologies of the day. What computer do I have?

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