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FPSC Classic Product Chat / can we use more than one "if used" option

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veer
16
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Posted: 16th Nov 2010 12:02
as the title say
veer
16
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Posted: 16th Nov 2010 20:33
i guess no
Bugsy
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Location: another place in time
Posted: 16th Nov 2010 20:42
well, sure, just make the name in the "if used" spot the name of several objects, for instance, if the "if used" is "box_A", than make sure that everything you want to trigger is named "box_A"

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4125
18
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Location: Bronx, New York
Posted: 16th Nov 2010 21:00
I think he\she meant more the one "If used" boxes.

I don't think it's possible atm. Maybe with some source code editing?

This would be nice to have. You could have one object do more then one thing at a time. Without all the scripting. This would make FPSC even more easier.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Nov 2010 21:21
Not through the If Used field, but with some scripting I'm sure it can be done.

Back from the dead!
Seth Black
FPSC Reloaded TGC Backer
21
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Location: Pittsburgh, PA
Posted: 16th Nov 2010 21:32 Edited at: 16th Nov 2010 21:33
...not directly, no.

It would be a simple thing to daisy chain together as many as you wanted,
through clever .fpi scripting, though.

Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 17th Nov 2010 02:37
well, if you simply want to trigger multiple things at once, than follow my strategy, but if you want some zones to trigger some things, and others to trigger part of the things the first zone triggered, but not all, than you'll have to modify the source.

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veer
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Posted: 17th Nov 2010 11:03 Edited at: 17th Nov 2010 11:15
i was thinking when my zombie making machine health reduce below 1000 it trigger A set of zombies than when its health is below 500 it trigger B set of zombie

is that possible ...

alternative, i tried to use invisible object in front of machine with 200-300 health

they then trigger zombies
Scene Commander
Support Manager
18
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Joined: 3rd May 2008
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Posted: 17th Nov 2010 14:48
@veer

Seth Black has pointed you in the right direction.

All of this is possible through actually fairly straight forward scripting, which incidently, is where this should really have been posted. However, if it helps you need to look at fpi commands

SetIfUsed
HealthLess
HealthGreater
ActivateIfUsed

Using these and updating the State you will be able to create the effect you want.

http://jimjamsgames.yolasite.com
bironeo
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Posted: 20th Dec 2010 13:50
why dont we just use
the
run fpi command in the if used property
and inside the fpi write what ever events u wanna add

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