hey people, in know it seems like im posting a lot, and here's another one, lol!

So to the main point, i know that in a 3d game, if the fps goes down, so does the amount the object moves in one second. I know of dbpro games that constantly monitor fps and adjust the player move amount to keep every thing consistent. Ideally, i need a formula that could convert say, 60 fps into a rotation amount of 1 per frame for example, and an fps of 1 turn into 60 per frame. i have tried dividing with 60, but i get a divide by zero error because the fps starts at zero when any program starts. The other thing i was wondering was how do you keep the fps up without too much graphical sacrifice?
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