Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Conversion to dbpro

Author
Message
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 4th Oct 2003 18:58
BSP doesnt work (for me anyway) .x collision isnt brilliant. This worked in DB. So it should work in dbpro.

This is Example 25 from DB Help files.
Could sombody please convert this for DBPRO. Thanks



The following threads and their accompanying sound tracks are protected by copyright and any broadcast public diffusion, copying and edditing are etc... etc.. you may not complain about my Typo's
BatVink
Moderator
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 4th Oct 2003 19:41
Quote: "make static object t"


doesn't exist in Pro.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 4th Oct 2003 19:51
yeah but thats not really required thats just so the camera doesnt pop in and out of the walls (remember its 3rd person)

The following threads and their accompanying sound tracks are protected by copyright and any broadcast public diffusion, copying and edditing are etc... etc.. you may not complain about my Typo's
BatVink
Moderator
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 4th Oct 2003 21:47
Yes, but your code has this line in it. Replace it with normal objects or remove it and it should work.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 4th Oct 2003 21:57
its not as simple as that ... you have to remove all the statics collision box commands and the ones in the loop and it seems when ever i touch somthing there it all falls apart.

The following threads and their accompanying sound tracks are protected by copyright and any broadcast public diffusion, copying and edditing are etc... etc.. you may not complain about my Typo's
Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 5th Oct 2003 00:29 Edited at: 5th Oct 2003 00:35
TeraByte, Do you want this to work. Or any example of collision with out .x? I can get you that quickly.

BTW .x collision works well in BBpro with the Nuclearglory DLL
http://www.nuclearglory.com/developer/db/kdll.html
Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 5th Oct 2003 00:33
Just incase I lose this thread, here is a awesome example of DBpro sliding collision written by Spooky.
Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 5th Oct 2003 00:39
Here is the converion that works in DBpro. Is this what you wanted?
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 5th Oct 2003 02:37
ok cheers in advance
i cant test it now cus im going to bed but ill check it in the morning

The following threads and their accompanying sound tracks are protected by copyright and any broadcast public diffusion, copying and edditing are etc... etc.. you may not complain about my Typo's
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 5th Oct 2003 03:16 Edited at: 5th Oct 2003 03:17
The DLL File

OMG THATS IT!
THATS PERFECT!
ITS WHAT IVE BEEN LOOKING FOR!
YES! YES! YES! YES! YES! YES!






(im extreemly happy)

The following threads and their accompanying sound tracks are protected by copyright and any broadcast public diffusion, copying and edditing are etc... etc.. you may not complain about my Typo's
Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 5th Oct 2003 03:19
kewl

Login to post a reply

Server time is: 2026-07-25 07:01:46
Your offset time is: 2026-07-25 07:01:46