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FPSC Classic Product Chat / Weapon builder???

Author
Message
Beastlymaps
15
Years of Service
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Joined: 17th Nov 2010
Location:
Posted: 18th Nov 2010 04:46 Edited at: 18th Nov 2010 16:01
Hey wats up guys, beastlymaps here. i was wondering if anyone knew of a weapon creator for FPSC. it doesnt need to be one of the "top-of-the-line" products, just something simple. Any help will be appriciated, Thanks.

-Beastlymaps.webs.com
Bigsnake
17
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 18th Nov 2010 19:10
By weapon creator do you mean a program that can make the weapons FPSC ready or a program that allows you to model them ?

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
GreenDixy
17
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Nov 2010 21:59
@Beastlymaps if your talking about modeling your own weapons i would suggest blender its free and very easy to learn

======================================

GreenDixy Productions http://GreenDixy.Com
Beastlymaps
15
Years of Service
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Joined: 17th Nov 2010
Location:
Posted: 18th Nov 2010 22:41 Edited at: 19th Nov 2010 22:05
@Bigsnake - sort of, i already know how to make the .x file for the weapon so i can see it on the ground, but i need to know to make the weapon pop up in front of me when I pick it up.

- Thank you



-Beastlymaps.webs.com
Beastlymaps
15
Years of Service
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Joined: 17th Nov 2010
Location:
Posted: 18th Nov 2010 22:47 Edited at: 19th Nov 2010 22:06
@GreenDixy - if blender makes .x files, then that is not really what i am looking for, i can make and texture the .x files. But what i need is to make the weapon appear in front of me when i pick it up.

- Thank you



-Beastlymaps.webs.com
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 19th Nov 2010 00:11
Beastlymaps,

Please resize that image you are using as a sig to a sensible size which conforms to the rules. Its just being ridiculous.

If I have to ask again I will remove it and you permanently from the forums if I have to.

Thank you for you co-operation.

250 seamless textures : http://www.umedia.co.uk
Vent
FPSC Master
17
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 19th Nov 2010 00:13
Open a weapon in your animation program, and place your weapon over it, then delete the old stuff.

(I am assuming your model is animated)

Also, you signature is way to big

Beastlymaps
15
Years of Service
User Offline
Joined: 17th Nov 2010
Location:
Posted: 19th Nov 2010 03:17 Edited at: 19th Nov 2010 22:06
@FPSC moderator - hello, i am sorry about the size of the image, i didnt know it was that big. i went and resized it down to a 600 x 160 image. And by the way, im sorry i didnt listen the first time, i didnt recieve the warning in my email. If this image is still too big, please let me know and i will be happy to resize it again.

- Thank you



-Beastlymaps.webs.com
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 19th Nov 2010 04:34
Beastlymaps,

Please keep in within the sizes specified in the Community Guide Rules as below. Thus if you want to keep that one it should be no more that 120 pixels high. Its still too big. The dimensions are 600 x 120 max in any axis. Thus yours would need be 450 x 120 pixels if its proportionate to the current one used.

Section 3: Signatures, Avatars and Locations

1.) Signatures should be no larger than 600x120 pixels. Anything larger will be deleted. Try to stay away from animated signatures, as they can cause the forum page to load slowly for some members. Signatures should not contain any pornography, profanity, or over-the-top violence.

250 seamless textures : http://www.umedia.co.uk
Beastlymaps
15
Years of Service
User Offline
Joined: 17th Nov 2010
Location:
Posted: 19th Nov 2010 22:14
@FPSC Moderator - ok, I reduced the image down to 600 x 120. Again, im sorry about this issue, i can assure you that it will not happen again

- Thank you



-Beastlymaps.webs.com

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