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3 Dimensional Chat / Pitcher plant

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Ultimate_H
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Posted: 18th Nov 2010 08:54 Edited at: 18th Nov 2010 08:55
Hello, haven't posted on here in a pretty decent amount of time, so I thought I would present my latest project for C&C. It's a pitcher plant in a flower pot.



Not sure what to do next with the texture to make it look better, so I've come to you guys for advice. Please note, this is more of a texture project than a mesh project, so it may look too high/low poly in some areas. Its currently sitting at a painful 8k tris (4k quad), so its not completely optimized.

Thanks
-H

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Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 18th Nov 2010 11:01 Edited at: 18th Nov 2010 11:06
Cool, run an ambient occlusion map on it and see how that would look. theres a good program called Xnormal.

Did you paint the shading onto the textures?
It still looks nice!

Im right now making a Clover in a little pot I should finish it
and post sometime, Theres lots I need to do to it first.

I dont know how to spell
Frap
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Posted: 18th Nov 2010 11:57
If this was my model I would do the following.

Add some extra polies to the plant pot and add a chamfer or bevel to the lip just to smooth it some more.

Have some variation to the "flowers" no need to go mad but they look mathmatically too correct, vary the shape of some and the orientation of others and perhaps the scale.

Again with the flower heads may be add some colour variation to them, may have one or two going yellow and dying.

And to really set it off how about a dead flower head laying on the floor next to the pot.

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Master Man Of Justice
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Posted: 18th Nov 2010 16:28
I dont think he should add any polys as it seems he was going for a cartoonish look, which he has achieved.

I think it looks great the way it is

Ultimate_H
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Posted: 18th Nov 2010 19:01
Actually, I was going for more of a realistic look.

@frap: I would love to add color variation to the different flowers, but the way I have the uv set up, all of them are overlapping.

I can add variation in the shape/size orentation of them though.

@slayer: I actually ran an AO bake as the first thing I did, so what you're probably seeing as hand shading is the ao bake.

Thanks
-H

Slayer
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Posted: 19th Nov 2010 02:28
Depending on how realistic you want it, if you want it very hight use mutuality texturing it would be easy to implement that to all the flowers, second if you want it a simple / med look just use a hight rez image and place many different flowers in varies spots onto the texture.

I dont know how to spell
Ultimate_H
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Posted: 24th Nov 2010 08:06
Well, it's been a bit, but I've added more polygons to the model, and also added variation to the flowers so that they are not direct clones. as per usual, C&C is what I'm looking for.



@Slayer: Not sure what you're talking about in your first statement.

Thanks
-H

Master Man Of Justice
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Posted: 24th Nov 2010 16:30
An Ambient Occlusion Map is basically all the shadows rendered to the same layout of your UV, then you overlay the Ambient Occlusion onto your Diffuse(Main texture) and it gives the appearance of shadows, without needing rendered.

Here is an example of what it does:


Here is what one looks like:


Ultimate_H
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Posted: 24th Nov 2010 18:53
I guess I should have clarified better. I know what an AO map is, I was talking about in his second post, his first suggestion.

Quote: "if you want it very hight use mutuality texturing it would be easy to implement that to all the flowers"


Not sure what he was saying here.

-H

Slayer
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Posted: 25th Nov 2010 03:36
Direct x allows I think 8 textures to be applied to one object
meaning you could add an extra texture to put better detail to your objects... I have a texture for my bots outer metal and also a texture for its fingers, feet, eyes... to my understanding when you load an image/texture it has to be square/ 512*512 / 1024*1024. I like to be very very precise with images and I would rather load two images 512*512 then to load an image 1024*1024, but if im going to use all the space of a 1024*1024 then I would just use a 1024*1024 image...

I dont know how to spell
Quik
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Posted: 25th Nov 2010 15:20
it definitly doesnt have to be square, if you are say making a sword, it is easier to make an rectangular texture, square textures are standard though, And i must say i personally would think it is in most cases easier to do an square image.


[Q]uik, Quiker than most
Ultimate_H
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Posted: 27th Nov 2010 00:06
Decided to make an update to the texture so that there is some of that variation you asked for. Decided to up the tex. resolution from 512sqr to 512x1024. I think I'm going to add a fly or two into the model just to add a bit of character to it.



As per usual, C&C is what I want, as that's the only way I'm going to get better.

Thanks
-H

PrimalBeans
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Posted: 14th Dec 2010 22:34
I think it looks good. the pot could use some texture variation though. maybe some dirt on the rim or something.... IDK something that makes it look like its not a gen texture just kind of slapped on it. Not saying thats what you did or that it looks bad, it could just use a little more character/detail. Maybe even a little contrast between were the pot meets the soil as well and some sort to transition between the stems and the soil. What i would do is maybe paint like a ring of leaves around them if you get me.

Ultimate_H
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Posted: 18th Dec 2010 00:55 Edited at: 18th Dec 2010 00:55
Well, I am as happy as I'm going to be with this project.

@primalbeans: actually, the tex on the pot was just the AO bake with a color overlay.

Added some cracks to the pot, and some leaves in the dirt. More C&C would be nice, but I'm done updating the project as I need to move on to working on my game for the nagacremo 11.



Thanks for all the good advice on this project.
-H


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Madscientist
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Posted: 18th Dec 2010 03:32
It's a little too symmetric. In real life a plant grows with a little more randomness. Make some leaves bigger that others and droop over the pot, make some of the actual pitchers hang lower and moved around randomly. Look:


Other than the geometry, the textures are great, although the maple leaf in the soil doesn't quite fit

My computer surpasses all the technologies of the day. What computer do I have?

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