In my game im currently working on, this is all the code I use to load and texture with an alpha channel:
make object plane 10,6,6
load image "gfx/present.png",4
texture object 10,4
set object transparency 10,1
@zappi
ghost object on will work, EXCEPT then your whole object is ghosted. (but if you want that effect, then its good)
@sasuke
I replaced my line of "set object transparency" with yours of "set alpha mapping on" and that does work also. That command will only give the desired effect if you are using a png with an alpha channel, otherwise its only just changing different levels of transparency on the object.
Thanks sasuke for introducing me to that command, because the ability to change the percentage will come in handy later.
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