Las6(lassix)
I dont see how that shows they are inadequate.
I know a bad artist from any field either digital or realworld blames his tools for his short commings.
I can make a airplane in the code snippets section complete with a spinning propellar from limbs that doesnt have the trouble you seem to be suggesting at all.
I would imagine its even easier with a helicopter. Im guessing its your lack of information and usage about them because I cant fathom what you did in your example with a few lines of information about it. You put forth a statement saying they didnt work for you yet the only information you posed was that you gave up after a short while and said they should be scrapped without any thought to the actual usage. Thats a real objective stress test of them isnt it?
Now as for an example, granted this is the older modellers model which wont be used u can clearly see im not struggling with limbs and usage of them. I dont claim to be the worlds best coder in DB but you can see If I can fathom this aspect Im sure you can as well, if you apply yourself.
These early tests give u another example and indication of whats possible with limbs.
o yeah im really struggling here lol
I have a segmented base model with a glued object onto one of the limbs and another glued object to that limb which is atached to that limb.
yup and im struggling here also
Yes i was being condescending in case you missed it in those remarks.
As for matrices being so evil, that a real logical argument you put forth.
There are alternatives you can use if you want to explore them, One example is to mimic a matrix with a memblock and lots of 3d plains.Im sure you knew that already so I can hardly assure your greivances with this product when its clear you dont have a objective understanding of the commands u gripe about in the first place.
Im sure tho that with your indepth testing and so forth that you have the definitive answer on them as well.
I requested rotate matrix tile today which kinda eliminates the fact that matrices are not still being developed and will be around for a long time if you use them or not regardless of your hardly scientific approach and interpretations of what you may think is a bad idea or command due to lack of experience with them.
You know what?, I got a reply saying how that was possible and in a future upgrade of DBP it will be added in.
Im sure if you were clever enough you would have written your own 3d engine, now let me guess you havent even thought if it will be orthographic or perspective based, let alone how your raycasting pipeline will work.
I dismiss your arguments with the points above but feel free to add more input if you have something more constructive.
Rob K
Most older version of direct X use limbs as well as many game engines prior to mesh deformation type approaches. Some even use a hybrid form of the two in unison. If im not mistaken the quake 2 model format is a combo of both, You would be eliminating features if you removed them and that would be a backwards approach to some problems at hand. Since a limb in DB is the exact correlation to a series of grouped mesh objects in an x model I would imagine it silly to dismiss the current state and usage of them as they are now.
I dont need to spend this time correcting your misinformation but I guess I am. There are so many users on these boards who throw around information that is clearly incorrect without thought as to what it does to newer users who are trying to make objective assumptions about a product. Its very simple You cant trust the information presented here until you try it yourself and seen the results with your own eyes, discussed it with people who have also done it with there own intestinal fortitude and shared results to dimiss the incorrect results. Its the same in science, no scientist can say this is that until he has proven it in all angles that it is indeed that way. Imagine what fellow scientists say to an argument based on flaws they would dismiss his technique as sloppy and inferior.why would coding be any different. ITs not.
Summary
This post was directed at the creators to answer whats going to be added to DB patch 6. It wasnt for me to spell out this information for you guys who are not being very scientific in your approach to your arguments in the problems you appear to be having.
If you want something fixed or changed, you already know the correct channels to go about it but I dont need to elaborate on that again do I>?. DBP is at a time where u have the opportunity to add features you want and if you havent presented them in a clear light then whos the foolish coder? Its very Simple to request your own modifications, if you havent then continue shooting yourself in the foot all you like.