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Work in Progress / Alien Abduction - a 4-Part Old-School Text Adventure (IF)

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IBOL
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Posted: 21st Nov 2010 04:19 Edited at: 21st Nov 2010 04:35
I thought of this game for the "DBPro Coding Challenges" thread.
http://forum.thegamecreators.com/?m=forum_view&t=48011&b=1&p=72
But i enjoyed doing it so much, that i decided to continue.

Most people probably might not be familiar with the style of "Zork", or "Hitchhikers Guide To the Galaxy, the Game".
back then it was called a "text adventure". Now it's often called Interactive Fiction.

Basically, you read the descriptions of places and the things you find there, and then decide what to do, by typing commands.

This program understands a simple Verb/Noun structure,
like "Examine Alien", or "Open Locker".
in fact many commands work with just the verb, and most can be shortened to 1 letter. "G" to get whatever is laying on the ground, "N" to walk north.

The first installment is "Alien Abduction : The Awakening".
hit the download button below.

The second is called "The Perilous Planet", and continues right from where you left off in the last game (it loads your winning saves). This is 99% complete, but i want to get reactions/suggestions for stuff i might need to change.

Design is begun for the next two episodes, but no coding.

Please let me know what you think, and especially, if anyone actually finishes the game, i'd love to know.

Video: http://www.youtube.com/watch?v=skCAMj8Mpfk

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Ermes
21
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Joined: 27th May 2003
Location: ITALIA
Posted: 21st Nov 2010 06:54
ah! only people using a good english can play your game.

i'm not one of them.... sorry.

ogni scarafone รจ bello a mamma sua.
Uncle Sam
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Location: West Coast, USA
Posted: 21st Nov 2010 08:40
I made a text adventure before. Wasn't as nice as this looks. Good job.
Phaelax
DBPro Master
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Location: Metropia
Posted: 22nd Nov 2010 11:15
It'd be cool if someone managed to use one of those speech libraries to add voice commands instead of just typing them.

"Only the educated are free" ~Epictetus
"Imagination is more important than knowledge..." ~Einstein
IBOL
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Posted: 22nd Nov 2010 15:39
hey, phaelax, why don't you direct me to what it is you're talking about...i'd be quite happy to look into it.
(links...?)

Phaelax
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Posted: 22nd Nov 2010 16:18
I don't have anything to link to, but there's gotta be some kind of speech engine that will translate your vocal words into written words. A speech-to-text engine. Then someone with a microphone could just say "walk to door" and your game would react.

"Only the educated are free" ~Epictetus
"Imagination is more important than knowledge..." ~Einstein
Ermes
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Location: ITALIA
Posted: 22nd Nov 2010 23:28
well, i hope this control system will be never developed...

otherwise people like me will be fu**ed!

someone would like to listen to my english???



[img][/img]
IBOL
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Posted: 29th Nov 2010 21:19
part 2 : The Perilous Planet is now 99% complete.

and, since it's coming in 4 parts,
when it's totally done,
i will release all together, with a "shell executor" program,
that runs the 4 games in succession, so you can play the whole game
without running 4 different programs.

IBOL
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Posted: 28th Jan 2011 21:05
hey, i know it's been a while, but part 2 is done. i've been working on some other things,
Random Realms, my first Roguelike
planning for Space Conquest
and a new thing too...

but here it is,

Alien Abduction
part 2
The Perilous Planet


if you finished the first game, put this one in the same folder,
and you can load a saved game, and continue from where you left off!

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Talairina
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Location: United Kingdom
Posted: 29th Jan 2011 00:43
This is great fun. Can't wait for your next part. Reminds me City of Secrets a little (Love that game!).
IBOL
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Posted: 6th May 2011 17:16
crap. i forgot about this! no progress, but a lot of the 3rd part is done, and the 4th part has designs, so i don't want it to totally die

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