Very nice nabz, more along the lines of the engine I hope to build. Given that I only had a week to get in on the competition, I used the 2D engine from my zelda game and adapted it slightly. I had planned to support inclined tiles but as I haven't even finished my original 2D engine yet, I just didn't have the time to fit it in.
Quote: "also the camera hysteresis seems quite high"
What do you mean?
Slipperier mechanics would've been a nicer touch, but as I've said, a week didn't leave room to complete a lot, much less add polish to the finer details. I probably spent more time on graphics than coding.
I'm still working on the engine with two different collision models, one tile-based and the other vector-based. Most platforms would work fine with just tiles, but games like sonic would require the vector collision.
"Only the educated are free" ~Epictetus
"Imagination is more important than knowledge..." ~Einstein