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FPSC Classic Product Chat / can we publishes our FPSC game in playstation

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veer
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Posted: 22nd Nov 2010 15:18
can we publishes our game in playstation...how it done professionally
Johnski
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Location: Norfolk, UK
Posted: 22nd Nov 2010 15:26
No you cannot. FPSC is only for PC use and it will not publish on any other platform.

Web designer available for freelance work
Zay
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Posted: 22nd Nov 2010 15:56
Quote: "...how it done professionally"

With that English...nothing over the internet can be done professionally.

Contact me in Skype,name- nejcplan
veer
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Posted: 22nd Nov 2010 18:01
@Zay why you are worried about my English...buddy

if you don't have answer then please be quite
Silvester
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Posted: 22nd Nov 2010 19:36 Edited at: 22nd Nov 2010 19:37
Quote: "@Zay why you are worried about my English...buddy
if you don't have answer then please be quite "

I'm going to assume that was not intended as hostile as it's written there..

Anyways, no. This is not possible for various reasons actually, first of all the language FPSC was written in is based of off a DirectX rendering base, which is a MICROSOFT product used on WINDOWS operating systems. While it is possible to emulate DirectX on certain machines it's a tedious job to get it right and there's rarely a 100% success rate to it, meaning it will be either slow as hell, or simply crash without any helpful errors. Secondly, owning a license to produce games and software for the PS3 is rather.. pricey last I checked, not to mention the sheer amount of graphical adjustments we'd need to get CLOSE to the level of quality a generic PS3 game contains..

So in short, no this is not possible.. Nor will it ever be. (Unless you can be bothered writing a Windows Emulator for the PS3, in which case.. Enjoy yourself.)

EDIT : Also, please PLEASE don't make two topics about the same query, it's somewhat frustrating when you have two topics about the same from one person.. Not to mention it just looks disorganized.

Back from the dead!
Nickydude
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Posted: 22nd Nov 2010 22:15
Zay, There was no point to that whatsoever. Please don't do it again.



For KeithC
old_School
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Posted: 22nd Nov 2010 23:01
You know I looked into this my self and I think I have a solution. To make it happen basicly you need to edit the hell out of the engine. Which means you would need DB Pro. One thing Ive learned in programming is that anything and I do mean anything is possiable. Getting it to a platform base is very hard but doable. An because FPSC uses BASIC not Dark Basic but BASIC the programming lang its self. It makes the transistion very difficult. BASIC lang is a very old programming lang. An getting it to a platform will require updating the lang or allowing a plugin to work. S basicly it will allow the device (PS3) to accurately process the data correctly.

So basicly your looking at a few things:

Overhualing the core lang of BASIC or adding a ulitity support to inherit the plugin

Then Overhual the engine its self to allow the plugin to function correctly

Sound like a lot of work? You bet. Plan on needing a big programming team to accomplish this or a few years to rewrite it. My suggestion. Use C++ language since it allready supports plugins for the PS3 function you desire. Whats that mean? Get Dark GDK or something simular if you wish to use The Game Creator products. An do what Im currently doing well something simular. Build your own engine using there plugin tool.

That will take about 3 to 6 months to create and its your engine. Not the game creators, not sony's, not Microsofts but yours. Then you can make games and sell them to sony or other gaming commerical company's. Let them deal with the legal Lic. BS junk. In the long run by selling the product to a commerical company, you save time and a headache. An you will see your game go alot further. Why? Because they have allready established there brand and name in the industry. Your just the guy who makes the product an sold it to them.
raymondlee306
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Location: Ohio
Posted: 23rd Nov 2010 01:28
You might be able to make games that work on the PS3 or Xbox, but how would convince Sony or Microsoft to allow you to play them on the systems (security)? A lot has changed since last I checked but isn't there a code or something that needs to be on the disc or in the program or else the system will reject it as a non playable disc? Atari used to let whoever make games for the 2600 and 7800 and it almost collapsed the industry as parents were sick of paying $40.00 for a game that lasted 5 minutes. When Nintendo came out they had a policy that only approved games would be allowed to be compatible with their unit, and unless something has changed all other manufacturers have followed suit.

Reference
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
Wraith Staff
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Location: Hamilton, OH
Posted: 23rd Nov 2010 04:31 Edited at: 23rd Nov 2010 04:34
Silvester is right, though instead of just emulating DirectX, you'd need an emulator that interprets nearly all the FPSC files as well (though on 360, you'd ONLY need that, as it's DirectX compatible). I've been working on implementing this for idea (for 360) for quite some time now with varied success

@raymondlee306 Boxed distribution for an indie game is almost never the way to go without a publisher. PSN and XBLA/XBIG are the way to go as they are not only cost effective (for both buyer AND seller), but create a bigger audience in the process. Convincing "the big three" isn't even a worry, but money can be. Console distribution isn't that hard (on the digital side at least) as many think (though it's still neither automatic nor guaranteed, as it does still take approval, it's just not such a harsh approval process as many assume) but only because Sony, Nintendo and Microsoft are intentionally trying to breed and (pander to) successful indies for their own gain (though, I'm certainly not complaining )

Anywhoo... the standard FPSC user (and even the BOTBs at this juncture) would make next to nothing (if not lose money) on boxed distribution to begin with due primarily to quality (though I could rant for days on the potential of FPSC not being met, so I won't). The same could probably be said for PSN and XBLA as well, but there more than likely IS money to be had with FPSC dev on XBIG, if one has the time/patience to get it running on XBIG, that is

Nomad Soul
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Posted: 23rd Nov 2010 15:41
The gaming industry as a whole is moving towards electronic distribution. It just doesn't make sense to pay a publisher half of your profit just to get the game out there.

The main issue with console products is availability. I mean if your game isn't on playstation store or Xbox live nobody will ever get to see or play it anyway.

FPSC is now actually good enough to make a game that might shift a few copies commercially so you should probably test the PC market before spending a lot of effort on the console side.

Wraith Staff
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Posted: 23rd Nov 2010 17:38
Quote: "FPSC is now actually good enough to make a game that might shift a few copies commercially so you should probably test the PC market before spending a lot of effort on the console side."


Exactly... If you can't get on Steam, you'll not get on a console. They have similar approval policies.

Gibba gobba
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Posted: 24th Nov 2010 08:18
Quote: "can we publishes our game in playstation...how it done professionally"

This EXACT question was posted in another thread by veer and was locked. Moderators, you should think about this.

Pingas. Period.
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
veer
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Posted: 25th Nov 2010 15:35 Edited at: 25th Nov 2010 15:43
Quote: "FPSC is now actually good enough to make a game that might shift a few copies commercially so you should probably test the PC market before spending a lot of effort on the console side"


with console you put cd and the game will run 100% without any error

with Pc.. direct x is missing...(what is direct x)
guess what u don't even have graphic card...u can't run the game
or the game will lag...or hey my gun is missing

so my customer will at lost...then this game is bad its doesn't work..i want my money back


console is more popular than pc...specially in developing country

i wanted to know how the big company publishes game in ps3
but dark basic language is the first hurdle here....


Quote: "EDIT : Also, please PLEASE don't make two topics about the same query, it's somewhat frustrating when you have two topics about the same from one person.. Not to mention it just looks disorganized."


i am very sorry for that but...because of my slow internet connection ....i think i click twice on post message ..and there you go
two post were made
need reversed winzone script
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Posted: 2nd Dec 2010 11:27
apart from everyone elses answer yes you can but it requires extreme modding and basically changing your fpsc game engine completely so you may aswell not bother only pros go for that and id only do it if the game is extremely good for an fpsc game eg compares to killzone 2 at least but if you have alot of friends who are willing to do this conversion process then you are one lucky person

HADOUKEN!!!
GreenDixy
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Posted: 2nd Dec 2010 14:10
one other option is using emulator's if you know how to program them you can do it on the xbox kinda like exe inside a shell fairly possible considering what type of emulators are out there now but it all comes down to knowing the language

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GreenDixy Productions http://GreenDixy.Com

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