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Game Design Theory / RTS game Ideas

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changoo
User Banned
Posted: 25th Nov 2010 07:22
I don't know in witch section I should post this, so I'll just put it here.
I like RTS games a LOT and I tried to find a modern RTS game.
I found World In Conflict, but it was RTT.
So I decided to make my own modern RTS game. I know it will take a lot of time. I'm thinking about 2-3 years.

The game starts in the beginning of WWI and ends in the present.

What do you think is better?
1. Would you want Age Of Empires style game?

I need your opinion on what you would like to see in the game, both economics (what kind of resources to use, what kind of upgrades) and military part(units, buildings).

2. A mixture of Government Simulation and RTS?
You build a few types of cities, those cities are controlled by AI, how well the city does has some randomness and the resources you get depend on the area. You are in charge of placing new cities (where you place them, how many) and military bases, the amount of units you make, taxes, declaring wars, trading needed materials.

Please tell me your opinion.

TechLord
22
Years of Service
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Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 25th Nov 2010 09:04
How about going for something a little different. Heres my favorite First Person RTS. It would be interesting to see a FPRTS with a Historic Theme.

Devonps
15
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Joined: 5th Nov 2009
Location: Nottingham
Posted: 25th Nov 2010 19:11
Quote: "I need your opinion on what you would like to see in the game, both economics (what kind of resources to use, what kind of upgrades) and military part(units, buildings)."


Everybody has different tastes and you won't be able to make everybody happy....why don't you build a game that you like with things that you would like to see in a game.

Marriage is a circle of rings....
Engagement ring, Wedding ring, Suffering!
29 games
19
Years of Service
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 29th Nov 2010 22:44
I like the idea of a first person real time strategy game but I suspect that it would be more tactics than strategy (which may be splinting hairs a little).

I agree with Devonps, asking what people like and don't like at this stage in the game is far to premature. Flesh out the idea more and repost, this'll give people something a little more specific to think about.
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 2nd Dec 2010 22:06
Imo the RTS genre is the most repedative, just look at Command and conquer. it's probably been 10 games, but at the core they are the same games with better graphics and new units.

The gameplay hasn't changed that much at all. This is not true for CnC 4. The gameplay in that has changed a lot, but from what i've heard, it's not that good.

You could eighter make an "old school" game like command an conquer or try something new like WiC did. Personaly i would like to see a game that's not exactly like evry other RTS.

Srry about my english im from sweeden
TechLord
22
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Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 3rd Dec 2010 12:49 Edited at: 3rd Dec 2010 17:48
You don't have to conform to all the rules and mechanics of the typical RTS, after-all we're Indie Developers. You could mix and match a variety of game mechanics from various genres. Just place slightly more emphasis on Resource Management: resource gathering, base/unit building, evolving base/units and indirect control of units. You can implement resource management at any level of game play to support other game mechanics found in other genres such as Shooters and RPGs.

You could also mix and match the theme, why stick to a particular history or even a earthly one? I personally like sci-fi/fantasy, with magic, monsters, etc, because you can throw in a massive number of various features and effects without having to provide detail explanations on how or why they exist. Theme is just a matter of how you decorate and label the media and text, underneath the hood, the game entities use the same core systems. SO I encourage you to go outside the box.

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