Quote: "That person would be me. Yes i figured out how to load dyanmic objects from FPSC into DarkGDK. It was quite simple and only took a few hours of browsing the FPSC source. Below is my attached project. You should be able to figure everything out. "
Good job.
Quote: "That person would be me."
Anyway, that code does not the trick unfortunately, it's pretty good start tho
... Anyway you first need to check all the fpe files needed, because without that you wont be able to load any model the texture tho is in both fpe and ele. I have tried it many times, never succeded, I will check if i still got the source somewhere, otherwise i will upload a part of the dbpro source wich is needed to load everything up. Anyway, lights and player start can be read quite nicely through ele files, also the pos and angle of all objects, but do you want to load any model up you would need the fpe file. Also you need an exe that indirects to your " engine " after everything has been loaded up and the textures and models are transformed to dds and dbo , i have received one from a friend KNXRB he provided me one as i cant really handle dbpro.
Anyway, talk to you guys soon.
@Matt: Why aint you on lately? Have you been operating silently in the dark, without telling me?