Hello!
I've got a new project in development at the moment being made by me and my indie team 'Ozone Studios'. It is:
Sunstorm
Sunstorm is a space RPG, where you can explore a galaxy, land on planets and follow quests.
It will have many of the features of conventional RPGs such as an inventory, NPCs, quests and shops, however it also has a freeform space flight feature where you can fly around to other planets and get involved in dogfights etc..
At the moment, I have most of the space flight aspect finished with the inventory system in place and also the ability to buy one of three different ships (with unique abilities).
Here are some screens:
This is the ship buying screen.
After choosing a ship, it takes off.
In-game. I'm close enough to land on the planet so it asks me if I want to.
The pause menu.
Showing the inventory.
Here are the features I'm currently working on:
Pirate Ships
Police Ships
Gun and Ship damage
Other planets and locations
And other things planned that I'm not working on at the moment:
3rd person almost top-down exploration of planets on foot
More ships
Parallax mapping
Quests
Basic Crafting (not as advanced as say, Minecraft just a list of items you can craft and requirements)
and other things of course, that's just a general list. I've attached a demo of the project to this post. It currently features 3 ships and 1 location (the shipyard). The basis of the engine is in place however and it plays pretty much how it will in the final game.
Controls:
Ship moves forward at a normal rate automatically, hold W to accelerate to top speed. Use the mouse to control the ship and then use left and right click to fire the left and right turrets. (They overheat if the overheat bar reaches the top and it will cool down automatically). In the ship buying screen, use the left and right arrows to change ship and enter to choose one. I forgot to label the stat bars before I uploaded the demo but the top one is speed, the one below it is armour and the bottom one is weapons.
Note: the game uses a fullscreen shader to give the glow effect on engines and such, so your PC has to support Pixel Shader 2.0 (I think) to run it.
Enjoy! Feel free to post any comments and suggestions and any bugs you find, although keep in mind that this is far from complete.
P.S: Ozone Studios currently has only 2 members, myself and 1 other. If anyone is interested in joining just email me on my forum email address or add me to MSN (same address). We could really do with a texture artist and/or a character modeller!
Edit: Testing sig