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FPSC Classic Product Chat / shattering doors

Author
Message
zizidiot
16
Years of Service
User Offline
Joined: 17th Jun 2010
Location:
Posted: 28th Nov 2010 14:41
ive found a way of making a working door explode into lots of pieces giving a breaking door effect anyone want to know how?

zizidiot productions
Slayer267
15
Years of Service
User Offline
Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 28th Nov 2010 17:53
yes i do

- Kindest Regards, Ervin
mickeyb
20
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 28th Nov 2010 20:32
Lets have a look then
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 28th Nov 2010 20:46
sounds interesting

Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 29th Nov 2010 13:02
Would this by any chance involve setting the debrishape in the FPE?

http://jimjamsgames.yolasite.com
WeB3DN
15
Years of Service
User Offline
Joined: 26th Nov 2010
Location:
Posted: 30th Nov 2010 03:21
I would lioke to know
King Of Khaos
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 30th Nov 2010 11:51 Edited at: 30th Nov 2010 11:53
This sounds interesting, i'd like to know how. But wouldn't it have made more sense to just say how in your initial post?

Cheers, Jake
------------------------------------------------------------
-The Clarkson Residence- (WIP)
mickeyb
20
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 30th Nov 2010 13:27
This seems like a fake just to get people
to reply. Posted on the 28th and no proof yet.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Nov 2010 21:01
...this thread is pointless, and wasting space.

Could a mod please put this out of its misery?

zizidiot
16
Years of Service
User Offline
Joined: 17th Jun 2010
Location:
Posted: 16th Dec 2010 21:06
no sorry about that i forgot to check sorry for keeping you waiting. and i didnt put it in the origonal post because i didnt want to waste my time.
sorry for wasting yours.

so what ive done is ive made it so that a door is static but still breaks using the debris shape.

so i place a door in fpsc and set it to fake but i have it so that it explodes. then you place a door behind it make it.
immobile=0
explodable=0
strength=1-99
then debris shape anything you want. you also need to set the friction of the door to 100000 aka high number. then pick the entity back up in the editor and click enter on the numpad (makes it really close to the ground) place it right behind the door and when you shoot the door it disapears and the door behind shatters into pieces of your choice.



im also working on a script that makes the door work with animation and the entity door only appears when youve broken the other door.



ps sorry for being mean its not even that good.

zizidiot productions

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