no sorry about that i forgot to check sorry for keeping you waiting. and i didnt put it in the origonal post because i didnt want to waste my time.
sorry for wasting yours.
so what ive done is ive made it so that a door is static but still breaks using the debris shape.
so i place a door in fpsc and set it to fake but i have it so that it explodes. then you place a door behind it make it.
immobile=0
explodable=0
strength=1-99
then debris shape anything you want. you also need to set the friction of the door to 100000 aka high number. then pick the entity back up in the editor and click enter on the numpad (makes it really close to the ground) place it right behind the door and when you shoot the door it disapears and the door behind shatters into pieces of your choice.
im also working on a script that makes the door work with animation and the entity door only appears when youve broken the other door.
ps sorry for being mean its not even that good.
zizidiot productions