Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Bond1 Shader Pack complete [v1.0]

Author
Message
Dark Goblin
15
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 28th Nov 2010 20:31 Edited at: 8th Mar 2011 17:02
I took all Bond1 shader out of my FPSC folder and created this pack, so everyone who is not able to get them of Bond1 page can now get them.
This pack has the following shader:


Fullscreen Shader
Bloom (v117 Version)
Depth of Field
Filmgrain
Adaptive Bloom
Dark Goblin Combined Shaders

Surface Shader
Normalmapping for segments
Nomalmapping for static entites

Extra Shader
Itemflash Shader
Animated Texture Shader


If Bond1 does release new shader for free, I will update this pack with the newer ones.

I hope you understand that no shader which is part of a model pack or is sold in any other way is part of this pack.

Download here
The attachment is always the latest version too!

All credit to Bond1!

Attachments

Login to view attachments
Nigezu
16
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 28th Nov 2010 22:00 Edited at: 1st Dec 2010 21:07
Thanks!
Norion
11
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 28th Nov 2010 22:27
It does work for me

Nigezu
16
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 28th Nov 2010 23:12
Page not found... I can't imagine what could be the problem.
Dark Goblin
15
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 28th Nov 2010 23:22 Edited at: 28th Nov 2010 23:25
I also added it as an attachment, so if someone cannot download it from the server, the newest version is also attached to the first post!

Hope you are now able to download the pack!

... efxMod Developer!
Nigezu
16
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 28th Nov 2010 23:49
Thank you so much, Dark Goblin!

I've been waiting for bond1 to get his shaders re-uploaded. Now I don't have to wait anymore.
Le Shorte
12
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Wisconsin
Posted: 29th Nov 2010 00:41
Thank you! Now I can get to work on my game!

I do private FPSC scripting- email for more details.
Scope
14
Years of Service
User Offline
Joined: 14th Nov 2007
Location:
Posted: 29th Nov 2010 12:18
Thanks for the download.Awesome.
Scope.
Nomad Soul
Moderator
14
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 29th Nov 2010 13:32
I highly recommend purchasing Bond1's metro theatre model pack which has a lot of shaders not currently released for free such as normal / specular map for dynamic entities, cube mapping for environment reflections and some beautiful water effects.

s0d3rb3rg
11
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 1st Dec 2010 20:52
Yes! Thank you!

The Zoq2
12
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 4th Dec 2010 19:17
Can you upload the TV's from the animated shader pack

Srry about my english im from sweeden
Jesper
14
Years of Service
User Offline
Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 11th Dec 2010 12:04
Anyone have idea why maps made by me using bond1's shaders are just flat texture on the edge of the map? The tutorial maps for the shaders that came with update are working well, but when i make new map it does that bug.. Anyone?

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Jesper
14
Years of Service
User Offline
Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 11th Dec 2010 12:09
Now it works! I changed lightmap quality to best and putted one large light in center of the room.. I don't know why many small lights does not work..

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Gibba gobba
12
Years of Service
User Offline
Joined: 21st Dec 2008
Location: regret
Posted: 13th Dec 2010 00:41
does Bond1 know about this?

Pingas. Period.
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
Jesper
14
Years of Service
User Offline
Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 13th Dec 2010 19:21
I don't know but it stopped when i always but one normal floor with no shader effects outside of map and add light over it.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
The man with big guns
15
Years of Service
User Offline
Joined: 10th Jul 2006
Location:
Posted: 17th Dec 2010 22:44
The download links for both this pack and Bond1's sites are down. Does anyone know why?
Multiverse Productions
10
Years of Service
User Offline
Joined: 12th Feb 2011
Location:
Posted: 12th Feb 2011 19:56
Dude, you rock! I was about to start freaking out because I couldn't download these from Bond1's site.
JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 7th Mar 2011 15:15
please, can anyone tell me how to use this shader..

i'm very noob and i would to hive a complete guide or tutorial step by step ...

thank you
Kravenwolf
12
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Mar 2011 15:34 Edited at: 7th Mar 2011 15:36









Kravenwolf

JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 7th Mar 2011 18:25
thank you Kraven, but i didn't understand if i must use photoshop to do that or i can do it even without photoshop..
and i must appreciate if somenone can post me a wrote tutorial of that..

thank you

leon
Kravenwolf
12
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Mar 2011 18:41 Edited at: 7th Mar 2011 18:42
You can use any image software. GIMP is what I use. And a written tutorial isn't going to explain much more about the process than what's already covered in the videos. I doubt you'll find anyone willing to write one up for you when the videos already cover everything just fine; but I've been proven wrong before.

Kravenwolf

Dark Goblin
15
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 8th Mar 2011 17:03
I changed the download link.
You should be able to download it now.

Sorry!

JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 8th Mar 2011 20:32
@Kravenwolf
Yes Kraven you're right ,but since I'm Italian i dont unterstand too much spoken english and i dont understand fine what tutorials says..

i watched it and they are awesome, if I can read I I can appreciate too much everything..
Kravenwolf
12
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 8th Mar 2011 21:34 Edited at: 8th Mar 2011 21:38



Get your entity into FPS Creator, and move the texture file for your entity into the texturebank folder.

Rename your entity's diffuse texture so it ends with an _D extension.

Copy that file in the same folder and rename the copied file with an _D2 extention.

Open your image program (I'll be assuming you're working with GIMP) with either you _D or _D2 texture, and create both a normal map and a specular map for your diffuse texture;

Quick GIMP Normal Map Tutorial Here.

The above link also covers basic specular map creation. Colors > Desaturate the diffuse layer and then use the brighness/contrast option, again under the Colors tab; to adjust your specular map. The darker your specular map, the less reflective/shiney those darker surfaces will be on your diffuse map.

Right-click on your diffuse texture on the layers tab in the tools menu, and Delete the layer. Delete the specular map layer as well. Now, the normal map layer is the only one you should have left. Save your normal map with an _N extention in your texturebank folder.

Now, without closing GIMP after you save your normal map layer, press Ctrl+z until your specular map layer comes back.

Right-click on your normal map layer and select Add Alpha Channel. Make sure your normal map layer is the top layer (click and drag layers to move them).

Now, right-click on the specular map layer and add an alpha channel to that layer as well. Press the eye image to the left of the specular map layer until it disappears to mask the layer. Finally, save this file with an _I extention.

Another look at this method;













Now, close GIMP, and return to your entitybank folder. Open the entity's .fpi script, and change the texture path so it finds the _D2 texture in your texturebank folder;



Now apply the shader to the entity's fpi;




Done. If everything was done correctly, the entity should appear just fine in FPS Creator with its normal and specular maps. Make sure shader effects are turned on, and to add at least one static entity to your map.




EDIT:

Quote: "but I've been proven wrong before."


Well played, me. Well played.


Kravenwolf

JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 10th Mar 2011 12:22
thank you Kraven..you're my Idol
JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 14th Mar 2011 15:38
NEW QUESTION

Hi i tried the tutorial how to make a normal map shader for dynamc entities that there is in the community guide part 1 rev 1.3 (similar that you posted here) but when i attempt to save the file with the dds extension gimp tell me that the extension is unknown... i have installed the the plug-in extension for gimp yet.. but it' doesent work..
JC LEON
11
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 17th Mar 2011 21:16
OKKKKKKKKKKKKKKKKK...

I works....


i tried for apply the shader to a static entity and it works fine...really cool!!!!

thank you to you Kraven..for ypur Help and to Bond1 for his fantastic work

i have a question for you...

since the shader is for static entities, i would to know if thereis an equivalent shader that work for both static and dynamic entities...

thank you again .. brothers

leon
2Beastmode4u
10
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 9th Jul 2011 04:23 Edited at: 9th Jul 2011 04:39
What graphics card is needed to use these Shaders?


Cheers.

EDIT:
I have Windows 64 bit... can I still get that plugin even though it's for 32 bit? Do I get a different version of Gimp?


God help me, Please.

Come on down to my site at Unleashed FPSCreators

Login to post a reply

Server time is: 2021-12-02 09:26:24
Your offset time is: 2021-12-02 09:26:24