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DarkBASIC Professional Discussion / FPS creator level design for DB. Do you get missing entities or missing wall segments?

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DVader
22
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Joined: 28th Jan 2004
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Posted: 30th Nov 2010 14:54 Edited at: 1st Dec 2010 17:03
Hello, as some of you may have seen, I am working on a space game at the moment. I have decided to put an interior space station section in rather than just flying all the time, and as I find it quite nice to use FPS creator for level design thought it the obvious and fastest method of going forward.

I have no problems loading in the level ok as long as I use FPS free rather than the full version I own. If I use that all the textures are missing, which is annoying as I bought it thinking it would work better than the free one for DB levels..

So using the free version I can load up the levels pretty much ok, but on some items I try to add in, some wall segments some entities vanish. They are still there, and there is collision, but they are see through. So far I have got round it by removing the offending wall, item and replacing with one I know works. but it is annoying me a little as I would like some variation to my levels, having a few packs that came with fps creator. I am also considering the new pack offer to increase my library.

Has anyone else had this problem? It must be something to do with the texture, it looks similar to the bug you get when you load a image file in bmp format, but have a typo on the name, or not placed the image in the right place. DB carry's on as if it has loaded the image anyway and just makes the object transparent.
The level looks perfect in FPS creator, but when loaded into DB pro manually it suffers from missing things. Perhaps there is something I am missing? I have used a forum example as a guide and also watched Lee Bambers tut on it. Nothing seems immediately obvious apart from the texture thing, but as that is all handled by the load universe command I am at a loss.
Edit - all objects are static btw.


Edit - Sorted it. I answered my own question in my own post lol. Image issues with some of the objects. Although they worked fine in FPS Creator, the jpeg images didn't seem to work in the DB version. Changing them to tga fixed it.

http://s6.bitefight.org/c.php?uid=103081

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