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FPSC Classic Product Chat / AI Holding a Key

Author
Message
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 1st Dec 2010 02:32
Is it possible to make a character hold a key and open a door? For example: Using a waypoint, have the character run forward and open the door.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 1st Dec 2010 08:09
...use an auto door.

Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 1st Dec 2010 21:22
But then the door will close afterwards.
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 1st Dec 2010 23:03
Not if you modify the door script so it will not run the "close" animation.

- BlackFox

RPG Mod- Create a world full of adventure
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 2nd Dec 2010 02:52
hmm.... even with my scripting ability being nothing except for LUA, I think I may be able to pull that off. Thank you Blackfox.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Dec 2010 23:24
...tons of door scripts are right at your fingertips via the Thread Subject Search.

You'll have your script working in no time.

Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 3rd Dec 2010 21:06
Thanks seth. I just wanted to find out if I could do it instead of just copying and pasting. I got it to work btw.

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