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FPSC Classic Product Chat / What Open Source Terrain Editors do people use?

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Michael Thompson
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Posted: 1st Dec 2010 06:57 Edited at: 4th Jul 2011 16:23
Hello everyone. I am just wondering what open source terrain editing programs people use? The program also needs to be able to save to a .x or something that I can easily convert to a .x with milshape or fragmotion.
Thanks

GreenDixy
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Posted: 1st Dec 2010 09:17
you can create terrains in blender and export them to ".x"

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GreenDixy Productions http://GreenDixy.Com
Michael Thompson
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Posted: 2nd Dec 2010 04:17 Edited at: 4th Jul 2011 19:50
Ok, are there any tutorials for starters (e.g. begins with open the program. Because that is all I was able to figure out how to do)
Thanks

GreenDixy
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Posted: 2nd Dec 2010 04:28
here you go this should get you started

http://www.google.ca/#sclient=psy&hl=en&q=blender+tutorials+for+beginners&aq=1&aqi=g4g-o1&aql=&oq=&gs_rfai=&pbx=1&fp=fdb430f3794f1563

If you cannot figure it out, Just post back here and im sure someone will help further. One thing is to learn the shortcut key's

in object mode if you hit the space bar it will bring up a menu to add mesh's camera's etc

the "k" you can add loopcuts etc

movements are done with the mouse to pivot around the object using middle mouse button

in a stationary position you can do this

hold the ctrl key then on your middle mouse button move that forward or back it will go up and down same if you use the shift key it will go left and right could have thoes backwards thoe lol

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GreenDixy Productions http://GreenDixy.Com
Michael Thompson
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Posted: 2nd Dec 2010 05:23 Edited at: 4th Jul 2011 19:50
Lol... even all that is too advanced for me. I cant even insert an object lol.

defiler
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Posted: 2nd Dec 2010 07:23
you could try Cartography shop 4, its free and useful for making levels, i may try it tomorrow. Right now i need to finish my take home test or i lose 16% of my math mark

Current Project: Lost Contact: Station 7
GreenDixy
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Posted: 2nd Dec 2010 08:43 Edited at: 2nd Dec 2010 08:44
Cartography shop 4 is great for making your levels another option i can suggest is T.ED it does not cost much at all "$27.99" and well worth it you can make your landscape and import model's for your level and export them

Edit: forgot the link incase you wanted to take a look http://www.thegamecreators.com/?m=view_product&id=2102

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GreenDixy Productions http://GreenDixy.Com
Michael Thompson
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Posted: 3rd Dec 2010 08:34 Edited at: 4th Jul 2011 19:50
Quote: "you could try Cartography shop 4, its free and useful for making levels, i may try it tomorrow. Right now i need to finish my take home test or i lose 16% of my math mark"

Thanks. Can you please give me a link please, I dont know if I have seen that before but the name rings a bell. Also, good luck with ur maths test.
Quote: "Cartography shop 4 is great for making your levels another option i can suggest is T.ED it does not cost much at all "$27.99" and well worth it you can make your landscape and import model's for your level and export them

Edit: forgot the link incase you wanted to take a look http://www.thegamecreators.com/?m=view_product&id=2102"

Yeah. I have tried T.Ed before and I would use it but I cant afford it which is why I want a free one (hence the open source bit) I had the demo on my computer (but my computer went corrupt yesterday, wont let me reimage etc so its going back under repairs) but it wouldnt run right... it just gave me an error and closed.
Thanks anyway.

Silvester
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Posted: 3rd Dec 2010 08:44
Please do note that if you manage to find such a thing.. It won't simply work in FPSC, you'll need to either cut the terrain up in small portions manually and place them all correctly afterwards, or you'll need to keep manually editing the terrain's vertices until your AI won't fall through it anymore, or get stuck.

And there's not much open source/free programs around that do this well, I can only think of the aforementioned Blender, as for CS4, it won't work for terrains that well.. It's mostly for building interiors for as far as I've seen of it so far.
Michael Thompson
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Posted: 3rd Dec 2010 09:02 Edited at: 4th Jul 2011 19:51
Quote: "you'll need to either cut the terrain up in small portions manually and place them all correctly afterwards"

I will insert it as an entity, not a segment.
Quote: "to keep manually editing the terrain's vertices until your AI won't fall through it anymore, or get stuck"

I just place it a little bit above the terrain, and then it just lands on top of the terrain.
Quote: "as for CS4, it won't work for terrains that well.. It's mostly for building interiors for as far as I've seen of it so far."

Rats, that is what I use all of my other programs for.
Thanks though, atleast you are helping.

Silvester
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Posted: 3rd Dec 2010 09:16
Quote: "I will insert it as an entity, not a segment."

Quote: "I just place it a little bit above the terrain, and then it just lands on top of the terrain"


This solves some issues, not all. The collision will still be iffy and malfunction half the time.. FPSC's collision system does not run well with large objects for some reason, which is why I said it's generally best to cut it up in smaller pieces.

I believe Rolfy managed to get a working piece of land in a single mesh though, but I'm not entirely sure it was him.. But you could always e-mail him to see if it was him.
Michael Thompson
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Posted: 3rd Dec 2010 09:44 Edited at: 4th Jul 2011 19:51
Lol thx. What I plan on doing is having a cliff in one of my levels and u gotta snipe in. Also, I plan on having lots of rock mounds for the character to hide behind.
Anyway, I will look into finding rolfy's email and c how he did it then.
Thanks.

spudnick
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Posted: 8th Dec 2010 13:04
i use Blender as it briliant. it can create almost anything to be used in Fpsc, its not simple to use at first but hay after a few videos of turtorials on you tube you can create the best evirment posable or items without spending any money, personaly i also use a comecial product Called Sollid Works, but hay it cost over £6.000 pounds, and so at that cost to compare against Blender for usage, i would use blender &and i still and do use blender in stead of my expensive program, cus it mor easy,

please use blender and also suport it by giving a donation as it is verry good, and its FREE.
also just to mention their is a tutorial on how to create proper relistic grass at http://www.blenderguru.com

and at that site their ar many tutorials on how to achieve lighting effects and Snow and rain, and many other of things that you Yes you can develope to use in you games

Cheers all who find this post that can help!
Michael Thompson
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Posted: 20th Dec 2010 05:26 Edited at: 4th Jul 2011 19:51
Thanks for that, I really want to use blender but I just cant do much more than open the program, so I will look for some videos for extreme beginners.

Thanks again.

Michael Thompson
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Posted: 28th Mar 2011 12:28 Edited at: 4th Jul 2011 19:55
Can it be done in google sketchup?

Design Runner
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Posted: 29th Mar 2011 01:48
You can do it in ANY 3d modeling program. So here are the usual choices for FPSC: blender (powerful but complicated), Wings 3d (This is what I use. Cannot animate, but is a very powerful and simple static mesh tool), Cartography Shop 4 (Eh..), Sketchup (Eh again). Just google and you can find all of these. You could also try the student version of 3d studio max.

The quick brown fox jumps over the lazy dog
Michael Thompson
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Posted: 29th Mar 2011 12:56 Edited at: 4th Jul 2011 19:56
Is the student version of 3ds max free?

Design Runner
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Posted: 30th Mar 2011 01:36
Yes, it is free. But for non commercial use only.

The quick brown fox jumps over the lazy dog
Michael Thompson
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Posted: 30th Mar 2011 10:38 Edited at: 4th Jul 2011 19:56
Ok, thx.

The Nerevar
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Posted: 30th Mar 2011 23:20
Milkshape 3d has a little height map generator in it.

I'd have to say........ The Game Creators can make dreams come true.
Michael Thompson
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Posted: 31st Mar 2011 13:09
Thanks. But i dont think milkshape is free, is it?

http://www.flashstargamecreations.webs.com
Sting
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Posted: 31st Mar 2011 15:17
Michael Thompson
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Posted: 31st Mar 2011 17:48 Edited at: 4th Jul 2011 19:52
Oh, but that is a 30 day trial.
Thx tho.

lotgd
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Posted: 31st Mar 2011 18:49
I did some land with sculptris and were more than satisfactory
http://www.zbrushcentral.com/showthread.php?t=090617

Michael Thompson
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Posted: 31st Mar 2011 19:07 Edited at: 4th Jul 2011 19:55
Using Sculptris?

lotgd
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Posted: 31st Mar 2011 20:06



Here is a sample sculptris

Michael Thompson
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Posted: 1st Apr 2011 11:35 Edited at: 4th Jul 2011 19:56
Thanks.

That Guy John
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Posted: 1st Apr 2011 22:06
LOTG,

That is a good idea, I use 3DWS (3D World Studio) an Ac3d to do terrain.

With Sculptris do you leave the default plane dimensions? I'll have to try that out.

Instead of fussing with the collision issues, in my outdoor levels I only let the player go onto the mesh and keep AI Characters on platforms and walkways. I also use use screen shots of terrain for billboards. hint hint
lotgd
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Posted: 2nd Apr 2011 00:37 Edited at: 2nd Apr 2011 00:38
Yes, I create a new plan, then use the "grab" and reduces the polygons as possible.
Then use the scale = file.fpe to adapt it to level.

And if a few problems of collision provider and make a panel invisible

That Guy John
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Posted: 2nd Apr 2011 18:13
Quote: "And if a few problems of collision provider and make a panel invisible"

What?
Could you try ti explain that better, you lost me lol
Michael Thompson
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Posted: 10th Apr 2011 09:00 Edited at: 4th Jul 2011 19:56
I think he means make another terrain but it is invisible, but I am not certain.

lotgd
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Posted: 10th Apr 2011 13:15 Edited at: 10th Apr 2011 13:18
No, i said a panel, a quadrate 3D model with transparent textures.


Michael Thompson
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Posted: 11th Apr 2011 17:51 Edited at: 4th Jul 2011 19:57
Thanks. I am actually giving sculpturis some consideration. that and google sketchup would work great together.

Michael Thompson
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Posted: 4th Jul 2011 19:59
Hahaha... I know it's been a while, just thought that I would let you lot know (If anybody still is reading this), that I have found a terrain editor already inside Google sketchup. Design Runner should be aware of it alteast... I hope he is, because I used it in a house design that I uploaded images of to the sketchup board.
Just for those of you who wanted to take a look:
http://forum.thegamecreators.com/?m=forum_view&t=185324&b=31

Wolf
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Posted: 4th Jul 2011 21:17
Milkshape



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
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anayar
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Posted: 5th Jul 2011 05:18
Seconded (Above)

Cheers,
Anayar


For KeithC
srealist
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Posted: 5th Jul 2011 22:22
In Milkshape, go to tools, then TerrainGenerator. You can either create a random terrain constrained with some variables or you can simply create a .bmp image to make your own height map and load that.

You will, however, need to scale it substantially. You could do this in the fpe file but you will have pixelation of your texture.

Best bet would be to scale it in the 3d editor of choice and tile texture the mesh.

I realize this may not be useful anymore to the OP but it might be to other folks browsing the forums.

As a side note, I sometimes still use a standard terrain segment underneath my terrain model. Seems to help with some issues (e.g. falling through the terrain, etc.)
Michael Thompson
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Posted: 6th Jul 2011 07:16
Hahaha. I'll take a look at it. It has to be really good though to beat sculpturis and sketchup. Thanks tho guys.

old_School
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Posted: 7th Jul 2011 10:08
Correct me if Im wrong here but all you have to do when you made a 3D terrian is just chop it up for FPSC. FPSc I don't think can handle a full scale map with out a source edit. Would be a great idea though if someone released a source edit to allow a 3D blender map to be imported or something thats a main stream map editor. I like the FPSC editor but adding shape the map really helps.
Michael Thompson
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Posted: 7th Jul 2011 14:06
Agreed. I would love to have some actual terrain... not neccesarially huge mountains, but little ditches on the sides of the roads... walls that arent completely vertical - perfect for cliff faces!!! That would be great!!!

anayar
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Posted: 9th Jul 2011 20:42
Quote: "Agreed. I would love to have some actual terrain... not neccesarially huge mountains, but little ditches on the sides of the roads... walls that arent completely vertical - perfect for cliff faces!!! That would be great!!!"

Uhh mate, just look at the dozen or so packs that Rolfy has... youll get more terrain than you can imagine (at a price ofcourse). If youre nto willing to pay, Gencheff made a few good pieces of terrain in one of his threads... try searching for it

Cheers,
Anayar


For KeithC
Michael Thompson
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Posted: 10th Jul 2011 08:31
Hahaha I know that there are packages out there but I prefer to make my own terrain so that I have complete control over everything. But thanks anyway.

anayar
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Posted: 10th Jul 2011 08:35
No problem man, I didnt look at your joining date before I posted Ofcourse you know about Rolfy's packs lol

Cheers,
Anayar


For KeithC
AJ Schaeffer
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Posted: 11th Jul 2011 23:22
Quote: "Yes, it is free. But for non commercial use only."

erm...kinda. You can't distribute anything made in 3DS max student or someting inlcuding something made in the student version.

Use wings 3D.

Right click
Make Grid
Edit Grid
UV map projection normal
Export as .X
Import texture into painting progam
put in FPSC
Enjoy

Michael Thompson
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Posted: 13th Jul 2011 08:28
Hahaha thanks. I havent touched 3ds to tell the truth but I may do sometime soon because I have opened it up before and it looked similar to inventor which I use 40 weeks a year hahaha.

anayar
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Posted: 13th Jul 2011 08:50
LOL mate, Inventor and Max are two different universes trust me (Ive used them both...albei for a short while)! Though I love Inventor's tools... especially the weight simulation , its just not meant for games (though i have gotten an inventor mesh working in fpsc... cant tell you what a pain that was lol)!

Cheers,
Anayar


For KeithC
Michael Thompson
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Posted: 14th Jul 2011 10:05
Lol yeah but i expect that since I have used inventor, it will be easier to learn max?

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