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FPSC Classic Product Chat / how do illuminate shaders work were can get one and is there a manual ?

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sic1ne
15
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 1st Dec 2010 10:54
hello tgc i am kinda new but i have learned quite a bit since i started messing with fps x9 and i finished a level somewhat decent i just need 2 adjust the lighting in my game i have lights n my level that i want 2 make look like there on and somebody told me i need a illuminate shader but didnt tell me anything about a illuminate shader or how 2 get one any help would b nice thanks for your time!!!!!
The Zoq2
16
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 1st Dec 2010 18:15
I think a illumination map makes the surface look like it's glowing. Allso i think it has ho be black and white and the whiter a part is the more glowint the model will be.

Srry about my english im from sweeden
JRH
19
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 2nd Dec 2010 13:21
Illumination shaders can be found in your 'effectbank' folder.

My karma ran over your dogma.
sic1ne
15
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 3rd Dec 2010 14:43
ok i have located the 2 folders in my effects folder one named illuminationent, and one named illumination map i opended both folders and there is 1 script in each folder what do i do with the script how do i use it what do i do now 2 use this illuminate shader and how does it work can u give me more info or a link 2 more info please? im confused other than an illuminate shader is a script in the effects folder i know what the shader does i just have no clue how 2 use it n stuff!!

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